Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: frenzykitty on Sun 21/04/2013 11:46:33

Title: My first EVER photo-sprite conversion
Post by: frenzykitty on Sun 21/04/2013 11:46:33
Be gentle - it's my first time. :)

(http://i.imgur.com/QZellg3.png)

becomes:

[imgzoom]http://i.imgur.com/n0JyF4Z.png[/imgzoom]
Title: Re: My first EVER photo-sprite conversion
Post by: Miez on Sun 21/04/2013 12:20:05
Not bad at all ... but it could do with a bit of shading, imho. Unless flat colors are the look you're going for, of course.
Title: Re: My first EVER photo-sprite conversion
Post by: frenzykitty on Tue 23/04/2013 11:43:01
I agree - shading and more detail (pockets, etc.) would be a winner! Any idea where I could read up on sprite shading?
Title: Re: My first EVER photo-sprite conversion
Post by: Tabata on Tue 23/04/2013 17:24:10
You don't need to go that far.
There are a lot of interesting links to tuts and forum-threads listed right over here  (http://www.adventuregamestudio.co.uk/forums/index.php?topic=30939.0)

       (http://www.smileyvault.com/albums/userpics/12962/teacher.gif)
included are for example:
http://kafkaskoffee.tripod.com/tutorials/phototochartut.htm
-How to pixel a character using a photo as reference.

http://kafkaskoffee.tripod.com/tutorials/chartut.htm
-How to pixel a low-res character.