Manor's yard - perspective

Started by Monsieur OUXX, Wed 26/10/2011 22:50:45

Previous topic - Next topic

reagel

I don't actually have anything to add on the perspective that others haven't already covered, but I'd love to jump in and critique the sky. That's what I do... critique skies. Anyhoo, in the 'orange sky' version above, the light on the building seems to be coming from behind the viewer, but the sky looks strongly backlit, as from a setting sun. If you are going to use that sky, I would flip the shadows so it looks like the light is coming from in front of the viewer.

Oh, and the grey sky version looks great, atmospherically. Nice and foreboding, dark storm clouds gathering, duh, duh, duuuuh, etc.

The one minor thing that jumps out at me from the shadows on the house is that the shadows cast by the roof overhangs facing the viewer are very narrow, but the shadows from what looks like the same depth of overhang on the front of the house (under the peak of the roof) are very wide. To me, it looks like the roof should extend more if it's going to cast that wide a shadow. Just my impression.

Overall, very impressive setting!

Anian

It looks good.
Yeah, rooftiles a drag, maybe try to simplify their geometry a bit (especially on the ones that are farther away from the camera). It will help with rendering time and with framerate inside SketchUp.

But the other thing you might want to be careful of is ratios, like for example when that character is compared to the stairs, it doesn't seem like it can actually use them and also if the windows are supposed to be extra big, you should put something like bushes or use textures or anything for reference. Again I might be wrong, when drawing stuff from real life, I usually just try to make things in sizes they actually would be in real life, it's the best way to keep things in good proportions.
I don't want the world, I just want your half

Monsieur OUXX

Quote from: reagel on Mon 05/03/2012 03:21:21
in the 'orange sky' version above, the light on the building seems to be coming from behind the viewer, but the sky looks strongly backlit, as from a setting sun. If you are going to use that sky, I would flip the shadows so it looks like the light is coming from in front of the viewer

true. The beautiful grey sky wasn't drawn by me, and I just copy-patsed it. Actually I think even the grey sky is not consistent with the building's shading, as it was originally drawn as the light source (the sun is behind these clouds). It's just more visible with the orange shader.
I must modify the sky, not the building's shades, as the light source has been decided in another view of the same scene (that you'll find somewhere else in these forums).
 

SMF spam blocked by CleanTalk