My first real sprite ever (for C & C)

Started by Lionmonkey, Wed 22/08/2007 15:22:12

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Lionmonkey

Ok here it is:



I had it wit transparent background and no canvas, but apparently the site,, where I uploade iy changed the background.

I made it using
this tutorial

, but now I've discovered that I can draw only side views.

Could anyone give me a wirefrime like this:

only for front and back views?

EDIT: Uploaded to http://www.2dadventure.com hope this time you will be able to see what I mean.
EDIT: I used GIF, but anyway, what are good formats then?

,

Khris

Use a decent image host, e.g. imageshack.us.

JPG usually ruins pixel art, although in this case the quality was high enough.

3x

It's a good start, but the tutorial you've used isn't the best, to say the least.


Shane 'ProgZmax' Stevens

#2
There are some excellent tutorials in the post at the top of this forum.  Venus recently re-ordered them and removed all the dead links, so I'd recommend you give it a look if you want to find a good tutorial.  If you just want some advice on your image:

1.  Use more contrast between colors.  Right now you have a lot of colors that are very close in rgb values to each other and the result is that they are difficult to see.  If you can't see a difference between colors there's no point in having them :).

2.  Hopefully you didn't draw this on the purple backdrop.  Use a neutral color when you draw so the color values can all be seen without the eye having to compensate for the bright background, which will throw off your perception of brightness and darkness.

3.  The legs are split to the point that he looks like he's sidestepping and the arms are not equal length and size.

4.  Try to avoid round and for lack of a better word 'Smurf' feet.  Shoes have flat bottoms and our feet aren't nearly that tall.

5.  Unless this is part of a walk animation stick to standing poses for the sprites.

6.  His legs are much too short right now.  Have a look at yourself in a tall mirror or some photos of people online to see how long legs should be in relation to the rest of the body.  When legs look too short it gives the feeling that the sprite is a dwarf.




You'll notice I gave him a static pose, adjusted his proportions and made the contrast between colors much more noticeable.  I also used a neutral background here, which I recommend for any sprite art.  The stock purple color is essentially only used when you've completed an animation and want to save it for importing.  Hopefully this helps.

Scraseface

#3
Hey man, here's a template I drew a while back. It'll basicaly work for a character facing the front or the back, but you'll have to do something about the hands if you're going to use it for your character's 'up' animations. (Actually, you probably won't want those particular hands anyway, but they give you an okay idea I guess).

It looks like it's bigger than your character so you'll probably have to resize it and do some propotion editing, but you'll probably want to do some customization anyway;




There are no knee joints, but unless your guy walks like a crab, I don't think you'll need them to help your front/back walking animation.

Lionmonkey

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