My principal is a bloodsucking fiend... no really!

Started by Ogre, Mon 23/06/2008 06:53:21

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Ogre

So, here is a cheesy game concept, about a group of high school kids who find out their principal is a vampire.

I am trying to make a little bit better game than Laundry Day before I jump head first into The Lost Prince Saga, I don't want to get ahead of myself.

But I feel like while trying to make the slightly nerdy main character, I have made him look more like an Asian tourist than a nerdy high school kid.





So... uhm... yeah... any help is appreciated.

Gilbert

#1
Hahaha he looks a bit like my own avatar!

Seriously though, if he's to be a nerdy highschool kid I'll portrait him to resemblence, for example, Bernard in MM or DOTT, which I think your standing sprite does look a bit like Bernard.
However, a problem I see is that the portrait sprite does not look that much like the standing one, I'm not sure but I think the portrait is too thin and long compared to the standing pose.

I'm not sure how to make him look more like a nerd than just an Asian tourist, maybe try whitening his skins a bit and add some pimples/freckles on his face and see if that helps. of course, you can always study Bernard's sprites and see what magic they put in to make him so nerdy.

Ogre

Well.. unlike Bernard, I want this guy to just be slightly nerdy... Bernard is pretty full fledged, president and only member of the chess club kinda nerdy.

Questionable

I actually think the sprite is spot on, maybe lighten the skin and go more toward a pink color than a "peach" color.


The Portrait on the other hand, DOES look like an Asian tourist... a confused Asian tourist.

One of the most powerful indicators of emotion are eyes and, more so, eyebrows. By covering up his eyes and eye brows you leave him emotionless, then by having the mouth the shape it is he seems a combination of nervous, worried and pensive (read: perplexed.)

Eyes are generally in the middle of someones face... strange as it seems. (Sidenote, I've noticed that belly buttons seem out of place on naked people, it's in the middle of our torsos... but when wearing pants it seems lower... ANYWHO) So we lower his eyes... now his ears are out of place AND huge. Let's do some surgery on those. His nose looks like you're trying to slip in a subliminal "L." The shape of the face is weird, our faces are generally symmetrical. His head is placed very high up on his neck. Our jugulars do not actually get smaller the farther into our bodies it is. The shirt he is wearing does not appear to have buttons, nor does it seem to have a collar... of course he IS tiny, so they would be impossible to see, but for the most part you shouldn't add arbitrary details.

It's just a matter of tweaking. Once you get the general stuff fixed , then it's about polish, making it all fit nice.

You have a real good base, that sprite is pretty neat-o, so use THAT as the blueprint. Not a guide, not inspiration, the BLUEPRINT! That means a 2D replica of the final product.

Great job so far, man.
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Dualnames

Quote from: Gilbot V7000a on Mon 23/06/2008 07:07:38
Hahaha he looks a bit like my own avatar!

Seriously though, if he's to be a nerdy highschool kid I'll portrait him to resemblence, for example, Bernard in MM or DOTT, which I think your standing sprite does look a bit like Bernard.
However, a problem I see is that the portrait sprite does not look that much like the standing one, I'm not sure but I think the portrait is too thin and long compared to the standing pose.

I'm not sure how to make him look more like a nerd than just an Asian tourist, maybe try whitening his skins a bit and add some pimples/freckles on his face and see if that helps. of course, you can always study Bernard's sprites and see what magic they put in to make him so nerdy.

W00t. The resemblance is like weird..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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