(http://img65.imageshack.us/img65/2508/goldude4up.png)
I do not know how to resize. Any paintover+enlargements will be accepted
You can display a larger image using the [img width=x height=y]http://[/img] tag, where x and y are the desired new dimensions and http:// is your image url. It's a good start but you may want to draw the character twice as large for a typical adventure game. Also, I would outline the arms in black to keep with the style (and make them visible) and make the eyes black so they stand out.
(http://img65.imageshack.us/img65/2508/goldude4up.png)
Stand up and take note where your arms fall on your own body... Then look at your sprite and I bet you see can spot a problem.
(http://img76.imageshack.us/img76/970/goldude3lp.png)
Is that any better?
You'll also need to use curvier lines unless that's really the style you want.
An example:
(http://www.byron-koontz.com/AdventureArt/vladimir_01_e_e_e_e.gif)
Notice how he is not completely square and rigid, and looks more human like.
However, I do think that rigid sprites can look nice... Here's another one I've done:
(http://www.byron-koontz.com/AdventureArt/Mann.gif)
However, I can't animate humans at my current artistic stage so with my first game I've decided to use a non-humanoid floating player character that requires little animation.
If you really, truly want to make a game and you can't seem to get the drawing right, I'd suggest doing the same. A first-person-view can also help solve the problem of drawing and animating a player character.
That is me.
Edit: I've removed the image since it is way too large and more appropriate for the post your picture thread. Please read ALL the rules before posting.
-ProgZ
that image is really really huge, please make it smaller or link to it and don't display it on the forums
why not try out this tutorial
http://kafkaskoffee.com/tutorials/phototochartut.shtml
not the best tutorial but try it out from that photo
here you go a character(this could be a lot better but we don't have time) from your pic:
we first resized it in ACDsee using box filter to 32x90.
then we used a pixelate filter on it.
and after that we lunched ArtGem and removed everything behinde him.And after that we just drawed his eyes etc and draw outlines on his clothes.
(http://www.2dadventure.com/ags/LDPOMOC9.png)
2x
(http://www.2dadventure.com/ags/LDPOMOC9.png)
edit:
(http://www.2dadventure.com/ags/LDPOMOC920.png)
2x
(http://www.2dadventure.com/ags/LDPOMOC920.png)
( we polished it a bit the catch is to use a shape from pic. and just modify it using your big photo as a reference)
note: even this could be better (foots,shirt etc.)
hope we helpedÃ, :D
LD[/color]
You certainly DID!
8) ;D