My very first char

Started by Candle, Mon 10/01/2005 18:17:46

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Candle

I can't draw but I gave it a shot so have a look and have a good laugh . lol

He will be a drunk in my Ron game I'm working on .


here he is talking . he got a little funny looking when I made him talk .

Oh ya he is sitting at the table at Scid's thats why he looks funny in the front of him . :)

He is taking a drink now ..

InCreator

*the chair is... floating?
*what happened to character's foot?
*drinking need at least 10 frames, not 3
*talking shrinks his jaw?
*hand is a bit short and gets even shorter during drinking
*fingers are one big unexplainable mess

Lots of work to do here.

Cluey

Welcome to the critics lounge buddy  ;)
Aramore
My webcomic.

JimmyShelter

Just a tip:

If you're gonna make a new RON character, compare your character with some of the older RON characters.

Your picture is now: 213 pixels high, the most RON characters are about 80-90 pixels high as far as I know.

..

Very good for a first sprite.  All I can say that hasn;t been mentioned is that the top of his arm loses outline when he drinks.

Sam.

#5
just a couple of tries. I tried to do it in a more ron style, the animation is very shoddy though.

Bye bye thankyou I love you.

Oneway

Very nice.

Two points i noticed (and i'm for from being the expert here):

When the arms bend they look like they've been folded flat because some lines are extended too far.
Also the left underarm seems quite thick at times compared to the upperarm. When i the individual frames i noticed this got you into trouble at the elbow.

I've done a quick paintover to show you what i mean. Use it in any way you want, or not at all. :)



original -------paintover

Good luck, and don't let that guy drink and drive! I've been watching him for only 3 minutes and already he slammed down 50 or so beers...
Almost intentionally left blank.

Nethros

Very nice for a first sprite. My first sprite sucked. It's walking animation was on 2 frames....Shame on me. I never posted it on Critics Lounge :P

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