Greetos!
As you may have noted, i am taking some time off developing Hornet City to focus on my music, and this is one of my personal favorites. The Inspiration for this piece was looking at this image:
(http://earthobservatory.nasa.gov/Laboratory/Biome/Images/picrainforest.jpg)
Anyway, onto the piece, Toothless (http://www.2dadventure.com/ags/Toothless.mid)
It's supposed to be a very one-with-nature piece, and while i think i did a decent job, i'm more than happy for critiques and opinions.
Cheers,
FB.
I'm not sure if it describes "one with nature" but I recognize some form of Japanese oboe, which is a cool instrument for water sounds. Here are some points of criticism:
- It's too rushed, slow it down. Nature won't run away you know! ;)
- Soften the attack and decay (note). It's very on-off now. The decay is not so important (elongating it would make it very reverbed sounding, and very messy) but the attack should be smoother. Ie let the notes flow in.
- Make the notes flow smoothly over into one another. Don't leave (incoherent) gaps between them.
- Timing! It seems to be way off at some parts (example is at about 0:15)
It seems very gloomy and foreboding, if that's what you were after then you've obviously succeeded! I like the way you've arranged it, and the way it develops (in so far as possible for a 0:30 piece). But I strongly suggest that you take the above suggestions to heart because it might not be very enjoyable to listen to after half an hour of puzzling. I do feel that you're on the right track.
(note) A better approach might be to use short notes with very long decay, instead of long ones without any decay as you do now. More like an acoustic instrument, a piano or a guitar where you hammer/pluck a string, then let it ring out.
Hey,
I added some of your critiques, and made a few of my own, and
i got this (http://www.2dadventure.com/ags/Toothless2.mid)
I hope it seems more natureish, now.