Nazi Guard. Updated with backgrounds! 7/22

Started by cpage, Tue 14/07/2009 13:28:44

Previous topic - Next topic

cpage

Hey all you wonderful folks!
It has been over two years since my last post, but the recent Monkey Island news got me interested again.
Anyway for a small game I am working on  I drew the following Nazi. It have been a long time so I am way out of practice. So I post this in hopes that someone here will be able to give me some suggestions on how to improve the little guy.

Thanks in advance for any ideas.
It's cool to see so many old names still here!   :=

Edit: New Version


3x

Nacho

Hello Cpage... I sorta like it, but I have a "basic concern"... he seems adorable. Are you sure that the personality of the character matches with its image? Art is not just about painting, but about thinking a bit before painting...

And another issue... Why using 105 colours when you could do the same, with same appeal, with 15?
Are you guys ready? Let' s roll!

Captain Lexington

Since he refered to him as "the little guy," I imagine he has thought it through, and he's some kind of Seargent Schultz type bumbling, comical Nazi.

I like him a lot, too, and I agree that that color count could be dropped considerably.

Good job so far, though!

Abisso

I don't understand if he's meant, like... to be resting his back on a wall: otherwise I couldn't understand the position of his feet.

Apart from that, I think it's light years from what I'll ever be able to draw. Excellent job.
Welcome back to the age of the great guilds.

cpage

Wow thanks for the swift replies!

Nacho- Thanks! Yes I have thought it through, He is supposed to look like very little like an actual Nazi guard. But I don't want to give too much away just  in case this game actually gets finished.

Captain Lex- Thank you. Yeah the color count was what you get when you don't really think about budgeting. Hey it was 6 AM and I hadn't slept. :) I have reduced to 15.

Abisso- It is true at first he was supposed to be leaning against a wall, but then I realized my flaw in putting the light source behind him. I have moved his right foot further to his right. Does that help any?

New images in first post.

Captain Lexington

Now that's what I call a lovable Nazi. Boffo color reduction, there's hardly any difference!

Abisso

#6
It actually helps a lot... it could be better even if you'd straighten the part under his belt: did a quick paintover, just moved his left feet to the left, adjusted his belt and the uniform below the belt. You probably can do a lot better than this... sorry but I suck at drawing. I'm just trying to help.

Welcome back to the age of the great guilds.

Gazzo

#7
HI there cpage!
I did here a quick edit with the following modifications:

1. Moved the feet (both of them) further back.
2. changed the shading of the left foot (for the character) to match the light source ...i hope so :P
3. changed the hand a little bit.
4. Moved the nose 1 pixel to the right

Any way, Great looking sprite there!!!



(*---\- \ Adolfo Gazzo / -/---*)

cpage

Captain Lexington- I'm glad you like it. :)
Abisso- Excellent paintover! I see what you mean about the coat and belt. I used that in the update.
Gazzo- Thanks a lot for the paintover! I have used it to correct his posture a bit and excellent work figuring out what I was going for with the hand.
Thanks Guys. A new version is up in the first post

Nacho

The magnified images are blurry for me, it never happened before... any kind of script line has been changed in the forums, so I have this problems in CL? ProgZmax? CJ?
Are you guys ready? Let' s roll!

Gilbert

It works without problem double (errr... triple) pixelled for me under Opera. Are you using FireFox?

cpage

Yeah that is a major downfall of firefox.

Abisso

I'm using Firefox 3.0.10 and everything seems fine...

By the way, cpage, your Nazi guard is ready to strike now (or, more likely, cry for his mommy). Hope to see him in a game.
Welcome back to the age of the great guilds.

Nacho

Ah! Okay guys... IT'S NOT firefox, but now I remeber I am suing the new Explorer from a few days ago... Sorry to highjack this thread with this (And for being hypocrital and put it back to the top of the page with the reply...) Eeeeer... Thanks.
Are you guys ready? Let' s roll!

TerranRich

That's not a bad idea, suing Microsoft. ;)
Status: Trying to come up with some ideas...

cpage

Hey Folks,
I just did a background to go with this game and I wanted to know if you guys had any ideas.
Also I have two versions I can't decide between.


2x


2x

Thanks for any feedback you have.
Also if you are interested in the process of making this here is an animation of the steps I made for my own reference.



zabnat

Well the second one does have a little more painting like feeling, but it also seems that you just overlayd the sketch on it (on a toolbox the outlines don't match). :)
Personally I would go with less noisy color reduction.

Bensch

Hello cpage,
i definitly prefere the first one. The second looks great as a painting but in a game the first beats the pants of it. The outlines dont fit in to the rest at some points (toolbox, cable across the room, right end of the flag) also the jointings (ouf is it the right word?) on the floor dont appeal to me in the second picture.
In addition the first one doesnt look that handdrawn, so your (awesome!) character fits more in it.

besides that, both, your character- and background-style are really close to what i wish i could design.
which program do you use?

the flag doesnt seem to be affected by lights and shadows in both versions.

Abisso

I think the second one is the best, and I like it very much (I love that sketchy feeling, produced by the more evident outlines). But I also agree that your character fits better in the first one. So I suppose you should go with the first one.

And, since you drawn so much things in the background, I hope you considered which of those will be animated. It's usually better to insert modifiable things as objects for animation purposes, but you probably know that already.

Anyway, I once more have to congratulate for your art.
Welcome back to the age of the great guilds.

Matti

Definitely the first one. Also, as it's been said already - less noise!

But it's a really nice BG by the way...

SMF spam blocked by CleanTalk