This is my first attempt at an AGS game and I'm not very happy with my first room.
(http://www.2dadventure.com/ags/spaceroom1.GIF)
Can anyone give me advice on how to improve it?
No really, I need desperate help! ???
No you don't. ;D
I think you should use whole area of that picture (320x200), no black margins. You should also add some details, so picture would look more fascinating.
What kind of room is this? Lobby of some research centre or what?
You should check out some perspective tutorials, too. This ain't a scrolling room, so the persp. is horribly wrong...
Just search google for "vanishing point"...
Hem, apart from the 'shelf' on the right which is kinda wrong (the left side), there isn't anything else to be wrong perspective wise I think. the two walls seem to be ok... since the roof is not showing it's fine... you get two lines which meet at one point. End of story...
Aye that would be good, also you should ask yourself what are you striving for? What is your idea of excelence? ???
AKA Who's backrounds do you really like and look up to?
(http://marko.simppeli.org/ags/pakopiste.jpg)
In that picture you can see that you have used four vanishing points (red, blue, green, purple).
You should use only one of those, if you want your scene to look right ;)
I'm kind of looking for a 7 days a skeptik or 5 days a stranger look.
Also, the black margins are for GUIs.
Well not a bad start. You should have some shadows and such. Also probably a bit more texture. (As in make it look more real like scuff marks etc.) I'll be happy to see future projects of yours.
In that case, tone down the lights to make it dark and foreboding. Remember the scene near the bay area, the one with the flickering light in 7 Days a Skeptic? Perfect place to model upon.
OK I've changed perspective, but how should I go about shading, textures etc...
(http://www.2dadventure.com/ags/room1v2.gif)
Also, I have took out the window, because I think the shine on it made it look like it was in space instead of a sci-fi research facility. I don't know how I should do a window though because if I draw sky etc.. it will look wrong.
What program are you using? If your using photoshop try sumdging darker and lighter shades, experiment a bit. (Good techinque doesn't come overnight. There also isn't a magic formula or else I would have already copyrighted it Lol)
Now I've added a light source which I like, what should I do next concidering texture etc...?
(http://www.2dadventure.com/ags/room1v4.gif)
What should I add, chairs, lights, tables etc...?
As I said experiment with smudging and stuff.
The problem is... I don't have any paint programs which can do that.
( I know I shouldn't but I'm actually using MS PaintÃ, :( )
What do you think should I darken the corners, I'm looking for a room that will please people who play the gameÃ, :D.
Well i've never used MS paint myself. Umm can you change the opacity of your brush? that will help darken areas. Also some flashing coloured lights will add probably.
Unfortunately no!
Now I've changed the light and added some more objects and added a window, but I still think the room looks empty.
(http://www.2dadventure.com/ags/room1v5.gif)
Add stuff in then. What is the room? If it's a bedroom, add beds, if it's a communal area, add chairs, some kind of entertainment etc
It's kind of a research facility's award/trophy room, when you start the game you have just been awarded the employee of month award. But I don't really know what I should add to a trophy room.
Trophies?
If you look, there were already trophies on the shelf...
But what do you think of these objects?
(http://www.2dadventure.com/ags/room1v6.gif)
I know it's asking a bit much but I'm also not the best person at drawing characters, I'll post the picture on a new topic tomorrow.
(PS, I'm still trying to improve this scene so keep posting)
I've seen some great improvements over the day! I think you'll do well in the near future. You could try adding a security camera that moves (using backround animation).
I've seen a lot of improvement from your first picture to the one you have now, I suggest adding a table to go with that chair and then adding items on the table to give more detail to the scene. If you have a table the other side of the room will look fine because it's fairly interesting already with the window and the grate and such. Also possibly add a clock?
I have a question, if I had a clock, how could I make the time change on it?
( I could change it by animating it but it would go to fast)
Thank you for all the helpÃ, :D. Here is the finished scene... Any problems or suggestions are still welcome. Tell me what you think about this background.
(http://www.2dadventure.com/ags/room1v7.gif)
( I'll change the clock as you progress through the game)
Very nice Jimmybob! It looks great now, and as I thought, the table balanced out the rest of the room nicely and having an object on the table gave the room more depth. Something else you should consider is that rooms can be re-used! If you have a copy of the room with nothing in it, no trophies or anything you can add different things to it and doors in different places which saves a lot of time drawing backgrounds and usually looks just as good in buildings that would have similar rooms anyway. Good work :)
Thanks!Ã, ;D
Here is another background by me ( I tried a different style )
(http://www.2dadventure.com/ags/boat.gif)
well I liked your other style better but lets see. In that island in the backround try adding some plant life or somthing.
Also the anchor. it would be in the water if the ship was in the port. Try making the lines bettween the boards darker.
YOU DID THAT FIRST ONE IN 'PAIN'T!? thats REALLY good, ms paint is awful!
To be honest, I find MS Paint easy for doing backgrounds like that! ;)
I also did the second one on paints aswell! :)
Well let's see,
first you post a picture which looks quite good, but is perspectively wrong,
after some hints you make a lovely background of a futuristic looking office.
And then you ruin everything with that last "kiddy" background!
Let's stick to the old style!!
I like it a lot! The only suggestion I have is to fill in more black space, I'm sure your GUI won't be that big.
2 things:
a) I hate the second one too
b) I'm only 13
Oh don't take any notice of him, having a varitiy of stlyes is good. Let's see what you can do with this. Try the suggestions i made in an earlier post, remeber how your other one started? It has poteintal.
P.S. i'm only 14
OMG ASL.