Hi dear Critics Lounge ;)
I need help on creating this female character for my game. I did alot of redrawings, but I'm not satisfied with the result at all.
(http://i10.photobucket.com/albums/a147/kaio89/female.png)(http://i10.photobucket.com/albums/a147/kaio89/female.png)
She looks kinda dump lol. I would be thankfull for every kind of advice how to improve her (especially paintovers :))
thanks, kaio
She looks pretty good to me man, what aren't you happy with?
The face, I guess. I don't know what to do about it.
She has squint-eyes, her head is big, her neck is too thick and her boobs are too low (it looks like she has 2 melons under each of her armpits). Beside that - I want to marry her. ;D
PS: The big-head-impression comes maybe from the thick neck and low boobs.
Ah yeah her neck is a bit to wide for a woman (inless she's a body builder :D lol). Maybe wider hips and a thinner neck, more shading around the nose maybe also. Still a really nice sprite though.
hey eyes seem a little too far apart. is this sophia?
I think, she is good. The eyes are good either. They are only to wide, if you scale the sprite to much. As long it is small, it looks right.
She looks a bit cross-eyed in the larger one
I think her waist might be a little too thin too, especially since she's got broad-ish shoulders.
Nice character, though.
Quote from: bog on Fri 20/03/2009 20:39:41
hey eyes seem a little too far apart. is this sophia?
Your right ;).
Thanks for the comments. I'll try to update the sprite as soon as possible here.
Everyone has basically said what I noticed with this image, notably, crossed eyes, low breasts (and a little large, really), broad shoulders compared to waist/hips, thick neck.
I've done a paintover, using your palette (which is a little odd but works fine) and have come up with some more visual suggestions:
(http://img11.imageshack.us/img11/6595/sophear.png)(http://img11.imageshack.us/img11/6595/sophear.png)
The main thing for me is that the facial features really weren't very clear because of all the shading you had going on in there, so I've tried to emphasise her facial features and keep it a bit simpler.
Hope you get an idea or two from this.
perfect :o
Mm, now the only thing that bothers me, is the fact that her eyebrows look very big and connected to the hair (comes from the thing that they're big). That gives her an evil expression omho (dunno if that's the effect you're looking for).
(http://img25.imageshack.us/img25/1479/prettywoman.png)
And I've just noticed that her jacket or whatever this is looks strange around her waist. It somehow overlaps the belt and the trousers but in a strange way.
Beside that she's perfect. And as I wrote before - I want to marry her (if she's still single of course, which I doubt ;D)
Thank's!
I tried to take all your advices and make a paintover myself. It already looks much better, I think. I'm curious what your opinion on this paintover is. :D
(http://i10.photobucket.com/albums/a147/kaio89/female2.png) (http://i10.photobucket.com/albums/a147/kaio89/female2.png)
I think her eyes looks a little crossed again in this one.
;D She mutates again and again :) Yep, eyes are crossed and breast has dropped again (not only mutating but aging too :D ).
Ben304's paintover is best for now. Only the eyebrows need a little bit of work.
Also, although a minor problem, I think the two pixels above her breasts look odd, unnatural. Definately don't do what they're supposed to do. Besides, the breasts don't exactly need any more emphasis.
Bring eyes together, seriously.
Some slight changes I made:
- changed her eyes to look to the side (having them look forward seemed as if they were crossing)
- changed the color of her eyes so they were not as noticeable
- lifted her breasts
- changed some of the shading on her blouse
- changed her weight so she wasn't too hourglass looking
- colors changed slightly after saving it as a gif file. (oops!)
| (http://cartoonadventuregames.com/media/stuff/girl_paintover.gif) |
Everything's cool except the breast-lifting part. Now it's too...lifted omho ;D It looks more like a man's breast not a couple of beautiful peaches. :D
I've noticed two more things while staring at her:
1.Her left boot (the one that's not facing the viewer) is somehow clipped off. Yes, I know it's a side view of the boot, but it still looks strange to me expecially when I follow her left leg down to this boot.
2.On the right trouserleg a little bit under the knee and above the rigth boot, there's a big shade. Where does it come from and why is it so big?
Heya, thanks everyone. I did another update myself using some of your ideas :).
(http://i10.photobucket.com/albums/a147/kaio89/sophia2.png) (http://i10.photobucket.com/albums/a147/kaio89/sophia2.png)
Eyes - you know that :)
Breast is big again, but...Ah, well...We'll have to survive this "big boobs"-invasion. ;D
About the left leg - the problem here is mostly with the fact that her leg has something between side and front view. So there has to bend somewhere in the middle to show that she has knees. ;)
(http://www.2dadventure.com/ags/sophia2_edit.png)
Well, the knee shouldn't be that protruding, but I hope you'll understand me.
The eyes...Well with them is that the there's only one pixel for the iris(+pupil; but since this is pixel art and the image here is small, one will never notice) and another one pixel for the sclera. So there's no way to make her not look with both dark parts of her eyes (iris + pupil) to the left or right and at the same time possible to make her look straight in the player's direction (that's us - gamers :)) without crossing her eyes rediculously (don't mean to offend any cross-eyed guys around her). So I made her eyes 3 instead of 2. She still won't be able to look down to her nice boots or up to the birds in the sky, but I think she isn't eye-crossed now. :D But she looks to serious omho.
Here is how she looks in different directions:
(http://www.2dadventure.com/ags/sophia_looking-sexy.PNG)
PS:
When the black part of her eye is near the hear (while looking to the right), it's difficult to see it. Maybe if you make her eyes a little bit darker...This will fix the problem, but I'm not sure if it'll look good on her face. By the other views you can see her eyes clearly enough.
PS2: I've resized it with Paint so the result doesn't look that good :D
As with your Indy sprite, I think you should pay more attention to anatomy. I made a really rough female figure approximately the same dimensions as yours and then filled it in to look like the character, only at 6.5 heads rather than 5.5.
1. Reduced size of head so I could make her 6.5 heads tall, which allows for better proportions.
2. Started off with a generic cocked hip standing pose.
3. Moved eyes down to center of head.
4. Made shoulders wider, which widened the torso as well.
5. Colored in the figure to resemble the original image but with simple shading.
(http://i485.photobucket.com/albums/rr218/ProgZmax/female2cl.gif)
Basically, I've just taken your image and translated it into a more anatomically correct version. My example is far from perfect, but for the dimensions it should give you some idea of how to approach the various parts of the female form. In particular, pay attention to the shoulders and hips. For both men and women, shoulders stick out one head in width on either side. With women, their hips will stick out as far as their shoulders. Once you get these basics down you should have no trouble.
:P She looks just like Lara Croft ;D
Quote from: ProgZmax on Sun 22/03/2009 20:06:50
(http://i485.photobucket.com/albums/rr218/ProgZmax/female2cl.gif)
Basically, I've just taken your image and translated it into a more anatomically correct version. My example is far from perfect, but for the dimensions it should give you some idea of how to approach the various parts of the female form. In particular, pay attention to the shoulders and hips. For both men and women, shoulders stick out one head in width on either side. With women, their hips will stick out as far as their shoulders. Once you get these basics down you should have no trouble.
I agree ProgZmax, this pose looks much more natural. The fullness of the hair and a smaller face was a nice touch!
Maybe it's because I have just been watching the show but progz version looks exactly like Roz from Frazier
:o Wow, amazing stuff ProgZ. You are right, anatomy is my big problem right now. But I guess that routine on creating pixel-art, which I don't realy have right now, doe's help alot to make it look natural. My next steps of learning will be spend on various anatomy books :D. Thank you
Progz's version is definitely an improvement, but I'd still say her chest and shoulders look a tad big. To be sure, we're not talking anomalies here, just a fair bit larger than average.
This picture shows the shoulders and torso in a mirrored fashion to the way I presented it. Ignore her legs since she's standing really awkwardly, and of course be aware that some nudity is involved.
http://english.people.com.cn/mediafile/200804/12/P200804121537474631990956.jpg
As you can see, the shoulders on a woman stick out pretty far from her body when properly supported (ie, they aren't slouching). The best way to approach any kind of human drawing is to use the vast strengths of the internet to your advantage by looking at some real women (or men, if need be) in various poses. You could literally take some of these images and reduce them to whatever dimensions you are working at for your game and use them as direct proportion references for your own characters, though you will find that for most low res art the size of the head in particular will be very small indeed. This is why many game artists will exaggerate the face, hands and feet somewhat, but with the size of characters in your game I think you could be anatomically faithful and not lose any important facial details.