Background of House

Started by Danman, Mon 28/12/2009 13:12:52

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Danman

More updates

[Background house update]

changed the parking spaces

added trees.
The trees are the same but I will make more different trees in the future. also I didn't know how to do the leafs very well.

Changed the perspective more like Spacepaw. Was a lot better perspective.

Changed the pond more to the perspective well I think.

[closeup of upper room]
Added a character to the close up. To show a reference.





Criticize please.



StarLite

#21
Hi Danman, would this program be of any use to you. Good luck with your project

http://www.sweethome3d.eu/index.jsp

http://sketchup.google.com/

Shane 'ProgZmax' Stevens

StarLite, this is the Critics Lounge not the 'suggest a program' lounge.  If you have some advice to offer Danman about his drawing then please do so, and if it relates to a particular program then show him an example of what you think could be improved using the program rather than just some links.

As far as the background goes, I think it would look better perspective-wise if you chopped off about half of the grassy area below the house.  It's not really doing anything for the image so there's nothing lost but wasted space.  Remember, you can always letterbox backgrounds that aren't big enough for your resolution so they still fit.

Danman

Starlite:Thanks starlite for the program links but doing 3d in a 2d game would look to me kinda weird. But thanks for the links.  ;)

ProgZmax: You are right it would look better perspective-wise to chop off the half the bottom of the grass area. But in the game a character walks up to the house so I cant really do that.

I got another update I did today. But I really want someone to critize on the Trees. I think that's the real problem. To me. The leafs look wrong on some of the trees cause I was playing around to see what texture would look good and what shape.





Jasmine

In regards to the trees, what strikes me as a problem is that the trunks are pretty detailed while the leaves have no detail at all.  A quick google images search for palm trees will give you a better idea of what the leaves should look like: a central stem with narrow "leaves" hanging off, not a solid leaf as you have (that probably makes no sense, sorry, just look at a few pictures and I think you'll see what I'm talking about).

One other thing I noticed that no one has commented on yet is the way your grass is colored.  It has gotten much better, but it still goes from light green at the lower right to dark green at the top, giving the impression of a strong light source in the lower right.  However, none of the rest of the background is shaded this way; in fact it appears to be shaded with a light source from the left.  I think if you just take out the really bright green pixels in the lower right corner of the latest version, that would completely fix the problem.

Danman

#25
Thanks Jasmine for the criticism  ;D I will fix the grass on my next edit and
The palm trees I will also edit them to look more like leafs it is quite difficult in low res but I think I figured a way to do it. I will post a new edit tomorrow in one hour or so to criticize.  ;D  



Danman

I decided I to edit my picture now.
{Update}

Fixed leaves and grass.

Tidied a few things





Wonkyth

Nice work Danman.
The new leaves are definitely an improvement, but they still lack texture and shading.
The fact that everything but the walls of the house and the leaves is textured makes them both stand out in a bit of a harsh way.
Also, as the sky looks fairly clear, there should probably be some shadows. At the moment it all looks nicely diffused, but that would only make sense if it were overcast.
The house a least should cast a semi-hard shadow on the grass and the big tree, or similar.
"But with a ninja on your face, you live longer!"

Danman

OK I did textures on the house now.
And a texture on the road.
I don't know how to do a texture for the palm tree's leaves.   ???
I might redo the sky when I have more patience with it . ;D
I did add a cloud on the top-right .




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