Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: bog on Wed 27/08/2008 22:59:34

Title: need help with top-down walk cycle
Post by: bog on Wed 27/08/2008 22:59:34
(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk1.gif)

(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk1.gif)

i'm having trouble with this. do the hands look weird? the feet? should the head move? should i use more frames?
also my attempt at shading looks bad i think

all your crits are welcome. thanks
Title: Re: need help with top-down walk cycle
Post by: Ryan Timothy B on Wed 27/08/2008 23:09:53
I'd have his head turn left to right as he walks.
Title: Re: need help with top-down walk cycle
Post by: bog on Sun 31/08/2008 23:30:48
new version: (http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk12.gif)

(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk12.gif)

i've added two more frames(it's 6 now) and changed the arms and legs a bit. do you think they look all right now?

i don't really know about the head turning sideways, that seems unnatural since he's supposed to go where he's pointed at(rpg game). i tried moving it back and forth but that just looks band. maybe only the hair should move somehow?
Title: Re: need help with top-down walk cycle
Post by: Mr Flibble on Mon 01/09/2008 02:16:30
I'd recommend looking at a normal walk cycle for any character, and then use that as a basis for this. It'd help you find a natural position for the arms and legs in each step of the walk.

The new version looks far better though, I'd speed it up a little in the game but it should be okay visually.
Title: Re: need help with top-down walk cycle
Post by: bog on Mon 01/09/2008 11:10:42
ok i've tried some shifting:

(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk13.gif) shifted the head 1 pixel
(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk14.gif) shifted the whole body except the legs 1 pixel
(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk15.gif) shifted the whole body except the legs by one and the head by two

the second one looks best to me, what do you think?
Title: Re: need help with top-down walk cycle
Post by: Questionable on Tue 02/09/2008 03:26:57
Is this the actual size?
Title: Re: need help with top-down walk cycle
Post by: bog on Tue 02/09/2008 06:22:58
these last ones are double the size. the whole image is 64*64 and i'm thinking of using 32*32 tiles. the character being bigger than the tiles is no problem. But i'm not sure this one will be in the game, i'm just trying to figure out how to draw and animate from this perspective
Title: Re: need help with top-down walk cycle
Post by: lo_res_man on Tue 02/09/2008 06:31:52
I am getting the feeling, from the way the arms are moving, that they are showing a little too long to be human proportioned. In fact they look about almost all the way down to the knees. Try shortening the distance, and maybe make them a touch bigger.
Title: Re: need help with top-down walk cycle
Post by: Questionable on Tue 02/09/2008 07:06:14
When I do a 50% reduction, I like the last the best. But, that's just me.
Title: Re: need help with top-down walk cycle
Post by: bog on Tue 02/09/2008 23:43:20
i think i'm going to stick with the second one, the third seems too much right now

lo_res_man you're right, the arms do need to be bigger, i'm not so sure about the length though, so i posted both versions

(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk16.gif) bigger arms
(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk17.gif) bigger and shorter arms

(thanks for the replies everyeone!)
Title: Re: need help with top-down walk cycle
Post by: TerranRich on Wed 03/09/2008 09:39:56
I dunno, the shoulders seem kind of pill-shaped to me. Try narrowing down the ends (the actual shoulder blades). Maybe add some shading to the back of each shoulder as its arm is forward in mid-stride.