Hello. I,m working on my first game and have drawn the first room. I would like to know what you think of it.
(http://www.2dadventure.com/ags/rum1.png)
Also, some critic of my main-character sprite would be fine. (He,s supposed to be an assasin)
Edit: Forget about the character. I can,t seem to display it for some reason.
Edit: I,ve added a bigger version of the 320x200 image in case anyone thinks it,s to small to see the details:
(http://www.2dadventure.com/ags/rum1.png)
Quote from: accolyte on Tue 06/02/2007 19:41:30
Hello. I,m working on my first game and have drawn the first room. I would like to know what you think of it.Ã,Â
(http://http//www.2dadventure.com/ags/rum1.png)Ã,Â
Also, some critic of my main-character sprite would be fine. (He,s supposed to be an assasin)
(http://http//www.2dadventure.com/ags/assasin.png)Ã,Â
I'd love to but there are no images
Quote from: Dualnames on Tue 06/02/2007 19:46:22
Quote from: accolyte on Tue 06/02/2007 19:41:30
Hello. I,m working on my first game and have drawn the first room. I would like to know what you think of it.
(http://http//www.2dadventure.com/ags/rum1.png)
Also, some critic of my main-character sprite would be fine. (He,s supposed to be an assasin)
(http://http//www.2dadventure.com/ags/assasin.png)
I'd love to but there are no images
Yes, sorry about that. I messed up the code. I ,ve fixed it now though.
Seems quite good, maybe make the carpet, doors, sword (basically the features) more realistic.
Try working on the sword because it seems like it's floating. Except for what I said and Jon said, the background is preety good!
Hiya Mate,
I'm not really the best person to give you advice on lighting, but I've had a go at a "paint-over" anyway!
Basically, I like what you've got so far. The only thing that gets me, is it's lacking atmosphere. The lighting is a bit flat, and you could really spruce the place up with some quick shadowing. This is a dirty, cheap photoshop edit but it gets my point across.
(http://img.photobucket.com/albums/v650/Magic265/DirtyPSage.jpg)
Now, I think even this quick lighting adds a little character to the room. If done properly, it could be really effective!
Good luck, I dig your style!
Great start, particularly fond of the brick texture :)
Well the most obvious error is that the walls don't line up and the perspective is off.
Cause a picture is worth a thousand words (and because I can use the practice myself):
(http://www.2dadventure.com/ags/FixedPerspective2.jpg)
Perspective 101:
All the lines that recede into the distance should, if you were to continue them, converge on a single point, known as the "vanishing point"Ã, (All the vertical lines should be paralel to each other).Ã, That includes the brickwork, although I didn't draw any corrective lines for it.
If you draw a horizontal line through the vanishing point, you have a horizon line, which roughtly translates to where the eye level is.Ã, I presumed you wanted the top-down look and calculated the vanishing point from your existing floor lines.Ã, If you want to lower the angle of view into the room, you lower the horizon line and vanishing point
Perspective is hard to do without measuring; Photoshop, TheGIMP and other decent painting tools should have a "Measure" tool that will let you figure lengths and angles, along with "guides" (In photoshop, make sure rulers and guides are enabled in the "View" menu, click on the rulers on the edge of the window and drag over the picture), temporary lines that sit on top of your image and that you can use like a straight edge.
I put the sword above the door because the open door would have obscured it, but you can put it wherever (particualry if that door will close) and at an angle (with care).Ã, Making the handguard vertical will make it look more like it's actualy up against the wall through.
Be care full how your scenes are placed. If its placed at like at a high angle remember that the characters might not suite it if the rest of your Bg's end up being side views etc.
Nice paint over btw EllePollack.
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Quote from: TheVintageDemon on Wed 07/02/2007 15:46:31
The room could be a bit more linear, I suppose...
Um.... sorry but could you specify what you mean by linear?
Quote from: Big Nerd on Tue 06/02/2007 21:26:31
Try working on the sword because it seems like it's floating. Except for what I said and Jon said, the background is preety good!
And do as EllePollack said, and then, about the sword, they never hand the handle downwards, otherwise they'd obviously fall down. But basically you've got it once you fix the perspective. And I guess that would be what he meant with "linear", or "straightening".
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