Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Icey on Thu 17/06/2010 22:50:29

Title: new background 2/5
Post by: Icey on Thu 17/06/2010 22:50:29
This is the first room I made for my new game.The art style comes from this new FF game for the ds and it would look great for PMQ.2 since it is in "AGS format".
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs085.snc4/35589_126188410754811_100000909585407_128283_6010178_n.jpg)
does it look good?if any one thinks they can make it look better then please do
Title: Re: background try 1/5
Post by: Galen on Thu 17/06/2010 22:52:26
Low resolution pixel art stored as MS Paint quality JPEGs...

No.
Title: Re: background try 1/5
Post by: SpacePaw on Thu 17/06/2010 22:55:15
Save it as png and repost :) other then that it looks alright so far (cant say completely though as it's all blurred due to compression)
Title: Re: background try 1/5
Post by: Icey on Thu 17/06/2010 23:17:59
Sorry it is jpeg because face book converted it to that, here
(http://pubmembers.webs.com/hnv.png)
Title: Re: background try 1/5
Post by: Calin Leafshade on Thu 17/06/2010 23:26:43
Actually that's pretty well drawn.

Even if you did take your colours from FF you seem to have pulled off the perspective pretty much perfectly (with the exception of the rug)

Nicely done.
Title: Re: background try 1/5
Post by: Virgil on Thu 17/06/2010 23:48:36
The back wall feels slightly off, like its leaning back. But that might just be me.
Title: Re: background try 1/5
Post by: SpacePaw on Thu 17/06/2010 23:51:01
Quote from: Virgil on Thu 17/06/2010 23:48:36
The back wall feels slightly off, like its leaning back. But that might just be me.
You're right. In this perspective it should be a bit broader at the top and given some width too probably
Title: Re: background try 1/5
Post by: Icey on Fri 18/06/2010 00:55:48


(http://pubmembers.webs.com/hnv.png)

1.once you get to the top you will enter the top floor
2.top floor will be hiding until set 1 happens
3.Y or N,if there is a room with a top floor,you will be able to see the floor from the first floor only it will be 50% clear
4.floor 1 will be come 50% clear once on floor 2
Title: Re: background try 1/5
Post by: Dualnames on Fri 18/06/2010 11:44:37
The perspective may seem weird, but I really like it! It's a great background and fits the character style as well. There should be some shadow of the "ladder" on the wall as well.
Title: Re: background try 1/5
Post by: Kastchey on Sat 19/06/2010 17:43:17
Actually, I'm pretty sure he simply copied a Final Fantasy background including perspective and details in a huge part, not only colors or general style. With some minor tweaks like that strange humanoid figure in the back or shadows on the wall near the ceiling. But anyway.

Icey, if you want your background to match a certain style, pay closer attention to how the original is drawn.
In this particular case: do not use brush tool, use pencil. Brush tool leaves those blurry stains and smudges around whatever you're trying to draw. The same goes for the carpet. If you want to add a texture to it, you should avoid using brush tool.
Or alternatively, you could use the brush tool to apply the blurry shadows and texture to the whole background, not just the parts you alter. The way it is now, some parts of the background do not match others, making your work look like... well, a copied background with some minor tweaks.

It's not a bad attempt though. Looks much better than your previous works, so it's definitely a progress. Keep it up?
Title: Re: background try 1/5
Post by: Icey on Sun 20/06/2010 17:44:19
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs060.ash2/36343_126875930686059_100000909585407_131090_7204421_n.jpg)
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs100.snc4/36343_126876060686046_100000909585407_131091_4361400_n.jpg)
Title: Re: new background 2/5
Post by: Chicky on Sun 20/06/2010 21:39:39
You're so weird!
Title: Re: new background 2/5
Post by: Icey on Mon 21/06/2010 01:37:43
do you mean that in a good way or bad way?
Title: Re: new background 2/5
Post by: Monsieur OUXX on Mon 21/06/2010 09:30:29
Quote from: icey games on Mon 21/06/2010 01:37:43
do you mean that in a good way or bad way?

I think neither.

Anyway, Icey, at this stage your games have stopped being outrageous thievery and have become honest downgrading. Keep on the good work.
Just one thing: try to understand what people say on the forums. You always seem to answer something that has nothing to do with what was said to you. How old are you?
Title: Re: new background 2/5
Post by: Icey on Mon 21/06/2010 15:12:40
I'm not seing your point?I just feel I have to respond to people...it could just me though....
Title: Re: new background 2/5
Post by: Bulbapuck on Tue 22/06/2010 14:12:19
Is the background scrolling? Is it real 3d so that when the player moves the background moves too?

I highly doubt that it is, and if it's not you really shouldn't use that style for your world map. Instead you should use a tilebased world map like in Golden Sun (I think) and earlier FF games (I, II and so on). Otherwise it will just look weird.

But if you decide to go for this style, I have  to say it's a relly boring background. It's not poorly drawn, there's just very little going on. just having one-coloured grass and some trees isn't going to cut it.

Introduce more colours to the grass (light green and dark green) and put stuff in there, like a river, some sand... Go nuts! (but not too nuts ;))

Best of luck with your game :)
Title: Re: new background 2/5
Post by: Khris on Tue 22/06/2010 16:59:16
Quote from: Chicky on Sun 20/06/2010 21:39:39
You're so weird!

Chicky is probably wondering why you'd present us with a screenshot of your game's window in front of an upscaled pic that says menu in the corner.
What's the point?

Why don't you show us the complete original image you've used as background so we can crit it properly. Geez.
Dealing with you is quite tiresome since the communication line is halfway clogged all the time.
Title: Re: new background 2/5
Post by: Calin Leafshade on Tue 22/06/2010 17:52:28
actually I would suggest that the one in the background is the Final Fantasy picture he is 'being influenced by'
Title: Re: new background 2/5
Post by: Icey on Tue 22/06/2010 21:05:44
Quote from: Calin Leafshade on Tue 22/06/2010 17:52:28
actually I would suggest that the one in the background is the Final Fantasy picture he is 'being influenced by'
We have a winner!!I will start to add more stuff to the map ONCE figure out what I can fit in to the story.As for sand way at the in the middle of the sea there is an island.If you want to view the map in action just click below

PMQ.2 shogin crystal http://www.youtube.com/watch?v=5fg-JqdoD6g
Title: Re: new background 2/5
Post by: Crimson Wizard on Tue 22/06/2010 21:15:04
Quote from: icey games on Tue 22/06/2010 21:05:44
PMQ.2 shogin crystal http://www.youtube.com/watch?v=5fg-JqdoD6g
Square Enix is really your producer? do they know about this?
Title: Re: new background 2/5
Post by: ddq on Tue 22/06/2010 21:24:07
It looks like he's doing a jig.
Also, what?
Title: Re: new background 2/5
Post by: Dualnames on Wed 23/06/2010 00:19:53
It's not bad looking for me. All that remains is gameplay. :)
Title: Re: new background 2/5
Post by: Monsieur OUXX on Wed 23/06/2010 08:26:53
Quote from: icey games on Tue 22/06/2010 21:05:44
If you want to view the map in action just click below

Not an uninteresting effect, actually.

I wonder if he could add a distortion effect to make the ground look more like a rotating sphere (I assume this is the planet rotating?)
Something like the planet's map in Dune, but rotated vertically instead of horizontally, if you follow my thoughts.
Title: Re: new background 2/5
Post by: Gilbert on Wed 23/06/2010 11:10:00
Something like this (http://www.youtube.com/watch?v=gTJ0tUqPKBs)?
Title: Re: new background 2/5
Post by: Monsieur OUXX on Wed 23/06/2010 12:10:48
Quote from: Gilbet V7000a on Wed 23/06/2010 11:10:00
Something like this (http://www.youtube.com/watch?v=gTJ0tUqPKBs)?

OH. MY. GOD!
Did you just do that???
Title: Re: new background 2/5
Post by: Icey on Wed 23/06/2010 13:10:17
Is there any way I could get the left & right to touch the walls of the window so its like mine?Also can i put objects on the map were they stick up(no homo) as you walk?
Title: Re: new background 2/5
Post by: Calin Leafshade on Wed 23/06/2010 13:19:06
Quote from: icey games on Wed 23/06/2010 13:10:17
stick up(no homo)

You have got to be kidding me...

Icey.. I dunno if you know this.. but AGS also stands for Adventure Gays Society.

We are all homosexuals who like adventure games... I hope you can still be our friends.
Title: Re: new background 2/5
Post by: Virgil on Wed 23/06/2010 13:21:37
Adventurous Gays Society.
Title: Re: new background 2/5
Post by: Monsieur OUXX on Wed 23/06/2010 13:24:07
OK guys, help him, he's become serious!

Quote from: icey games on Wed 23/06/2010 13:10:17
Is there any way I could get the left & right to touch the walls of the window so its like mine?

Icey, I don't understand your question. Can you rephrase it, or maybe draw a little explanation?
Title: Re: new background 2/5
Post by: Icey on Wed 23/06/2010 13:25:59
If you look at my last 2 pics you will see but the sky is a gui pic from photoshop
Title: Re: new background 2/5
Post by: abstauber on Wed 23/06/2010 13:29:27
Easy3D can achive quite similar effects, just without the sphere...
(but less wobbly)

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26130.0

Title: Re: new background 2/5
Post by: Monsieur OUXX on Wed 23/06/2010 13:37:58
Quote from: icey games on Wed 23/06/2010 13:25:59
If you look at my last 2 pics you will see but the sky is a gui pic from photoshop

Yes, I see that the sky is just a layer on top of your scene.
But I repeat my question: Please explain again how you want to change that. What you want to acheieve instead.
Title: Re: new background 2/5
Post by: Chicky on Wed 23/06/2010 16:35:30
PC and Nintendo DS! Can you please let me in on your secret AGS-DS emulator Icey?

On topic though, i like where you're going with that map screen Icey. Make the tree's and buildings etc the right resolution and it could look quite nice!
Title: Re: new background 2/5
Post by: Dualnames on Wed 23/06/2010 17:45:14
I think, there's no need for teasing, at least not on the critics lounge. I think from the youtube video you posted icey, that the effect isn't bad looking, perhaps however you can script a FOG like strategy games have, that'd be neat and cool, and probably hard to script, but I'd dig it.
Title: Re: new background 2/5
Post by: aedwards00 on Wed 23/06/2010 23:36:55
I think what icey is after is for the sphere to span the full width of the window, without any space as in the youtube vid, and also wonders if it would still work with '3d' objects such as trees/houses etc which come off the surface of the sphere
Title: Re: new background 2/5
Post by: Icey on Thu 24/06/2010 01:10:29
Thats right
Title: Re: new background 2/5
Post by: Monsieur OUXX on Thu 24/06/2010 10:02:51
Quote from: aedwards00 on Wed 23/06/2010 23:36:55
I think what icey is after is for the sphere to span the full width of the window, without any space as in the youtube vid, and also wonders if it would still work with '3d' objects such as trees/houses etc which come off the surface of the sphere

Well in that case he should really dig into the 2 technical solutions that have been offered :
- Easy3D for a flat ground similar to Super Nintendo's "mode 7"
- The thing posted by Gilbet for a sphere-like ground. However we don't know if that has been made plublic and we don't know if it'll alow you to display objects on the ground without too much scripting hassle.

Title: Re: new background 2/5
Post by: Gilbert on Thu 24/06/2010 10:37:11
These are certainly possible, but as my attempt was not meant to be serious it was just messy poor codes cramped in to make stuff work, and the effect is just lame, which was only done by slicing the part of the background around the player into strips, scale them and then paint them on a sprite, kinda of like ray-casting used in Wolfenstein 3D and Doom.

To make it "expand" more to the two sides just make the "sphere" bigger and display a smaller portion of it, rather than showing the whole hemisphere.

To make stuff on the map interactive it is also straight forward. All you need is to derive some transformation formulae (which isn't done yet, as I mentioned it's not meant to be serious), that when you say click at (x, y) the coordinates would be translated to (x', y'). All you have to do is to call ProcessClick() on the translated coordinates. If you want to add objects on it you also need codes to relocate them every game loop to place them on appropriate locations of the "globe".