Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: cpage on Mon 14/02/2005 00:24:40

Title: new walkcycle
Post by: cpage on Mon 14/02/2005 00:24:40
Here is a walk cycle for a small project i am working on
also if anyone can make it into a gif for me it would be appreciated
(http://www.2dadventure.com/ags/kidcycle2.png)

And i ave been here a long time but i havent used ags for years and from what i remember it only took 10 frame walk cycles is that still true? or has it been upped

also i hope igor desnt mind that i used ignac for reference
Title: Re: new walkcycle
Post by: Shane 'ProgZmax' Stevens on Mon 14/02/2005 01:01:28
I made two versions of it for you.  For some reason he seems to hobble a bit as he walks when I make his feet stay level.

(http://members.cox.net/veradin/boy.gif)
Title: Re: new walkcycle
Post by: cpage on Mon 14/02/2005 01:16:42
thanks man!

Yea he does look kinda awkward but oh well just a small project anyway
Title: Re: new walkcycle
Post by: Krazy on Mon 14/02/2005 04:56:28
He just needs to rotate up and down ALOT less and it should be fine.
Title: Re: new walkcycle
Post by: Remco on Mon 14/02/2005 10:58:19
Quote from: cpage on Mon 14/02/2005 00:24:40
And i ave been here a long time but i havent used ags for years and from what i remember it only took 10 frame walk cycles is that still true? or has it been upped

Now you can have as many frames as you like. If you want a cycle with 3 or 4 frames, its possible now.
Title: Re: new walkcycle
Post by: strazer on Mon 14/02/2005 11:17:23
Yes, for animations, you can connect loops so you can have more frames, but for walkcycles the maximum is 20 frames for each direction.
Title: Re: new walkcycle
Post by: cpage on Mon 14/02/2005 22:58:24
20!! great! As you can tell I avent used AGS for a long time!
I tink te last time i seriously did was when it was in DOS