Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Mats Berglinn on Wed 01/03/2006 17:42:02

Title: Old man bend over
Post by: Mats Berglinn on Wed 01/03/2006 17:42:02
This one is for Caribbean Mysteries. Just want you to know that I've haven't cancelled the game, it's just been put on hold for awhile because I had some problems with animations and some technical stuff with AGS but I'm still working on it.

(http://www.2dadventure.com/ags/Pose2_kopiera.png)

This is a hypnotist who will at some point in the game pick up coins from the ground. I kind of like it as it is but it feels that it could improve. Just want to know that I don't want to have an entire animation of the guy bending down to get the coin but to have him bend over to grab it by just one frame, very much like they did in MI1, MI2, DOTT and Sam & Max.

Comments, critics and paintovers are welcome, so spill it out!
Title: Re: Old man bending down
Post by: Saberteeth on Wed 01/03/2006 18:02:54
I don't see much wrong in the pic, except that you should leave the feet the way they are. I mean like in the first frame.
Title: Re: Old man bending down
Post by: Tuomas on Wed 01/03/2006 18:23:53
I just had to mention, that I got a real hardon seeing the topic, old man bending...  ;D ;D
Title: Re: Old man bending down
Post by: Mats Berglinn on Wed 01/03/2006 18:25:37
Quote from: Tuomas on Wed 01/03/2006 18:23:53
I just had to mention, that I got a real hardon seeing the topic, old man bending...Ã,  ;D ;D

What do you mean?
Title: Re: Old man bending down
Post by: Saberteeth on Wed 01/03/2006 18:37:23
Quote from: Mats Berglinn on Wed 01/03/2006 18:25:37
Quote from: Tuomas on Wed 01/03/2006 18:23:53
I just had to mention, that I got a real hardon seeing the topic, old man bending...Ã,  ;D ;D

What do you mean?
He means it turns him on seeing a man bending down, get it? Heh, even I get it...
And Toumas, keep those sexual intencions to yourself!
Title: Re: Old man bend down
Post by: Mats Berglinn on Wed 01/03/2006 18:42:11
Oh, okay. If I only have known. How embarresing!Ã,  :-[ :-[ :-[ Changed the topic's name.

Anyway, here's a newer version with the feet in position. Not sure about the right leg though since I discovered it got too slim when I changed the position of the leg (because of the right foot).

(http://www.2dadventure.com/ags/Hypnotist_pick_up2.png)

Title: Re: Old man bend down
Post by: Tuomas on Wed 01/03/2006 18:44:06
Yeah, I thought it was bending over :P nothing wrong in bending down.
Anyway, I'm not familiar with caribbean mysteries, so it's hard for me to say how you should modify it, I suppose it fits the game and the other art well enough. But some constructive reference I can try to add here. It seems as the arms stretch as he bends down. Perhaps try and make him bend down a bit more and shorten the hands. The sleeves of his vest seem to be longer too.
Title: Re: Old man bend down
Post by: Saberteeth on Wed 01/03/2006 19:07:56
And lower the 'butt' area(Toumas, I'm warning you, NO MORE PERVERT POSTS  ;)). If you lower it, it's going to be easier to shorten the hands and 'bend' the back. Oh, and you should put the legs even more together.
Title: Re: Old man bend down
Post by: Babar on Thu 02/03/2006 11:34:03
his nose seems to get pointier when he bends down.
Title: Re: Old man bend down
Post by: Haddas on Thu 02/03/2006 13:31:31
It's more natural that way
Title: Re: Old man bend down
Post by: Afflict on Sat 04/03/2006 07:24:37
I dont know haddas I was binding down a couple of times and my nose didnt get any more pointy ;)

Shouldnt his jacket be swinging free now? In a forward position since I am guessing its not completely stuck to his body?
Title: Re: Old man bend down
Post by: Saberteeth on Sat 04/03/2006 08:12:54
here, my little paintover:

(http://img220.imageshack.us/img220/2048/hypnotistpickup25yv.png)

+jacket now points down
+lowered 'butt' area
+made the legs more together
+added a different shadow for the legs and shirt


Title: Re: Old man bend down
Post by: Mats Berglinn on Sun 05/03/2006 07:47:23
Sorry for not made any posts for awhile but I've been quite busy. One of the reason is that I just become uncle.

Anyway, here's a newer version of the hypnotist bending over:

(http://www.2dadventure.com/ags/Hypnotist_pick_up3.PNG)

This is what I've done:

* Used the same head but hightened his neck and bended it slightly. I also made the nose less pointy.
* Shortened the man's arms.
* Bended the man's body more so he reaches more to the ground. I also changed the vest. I didn't use SBsLoVeNiA's vest because it didn't look right, as well as the shading of the shirt.
* I used SBsLoVeNiA's legs and butt though.

I think it looks better but I'm not sure if it's done or not. So, what do you guys say?
Title: Re: Old man bend over
Post by: Saberteeth on Sun 05/03/2006 09:11:55
Congrats on becoming uncle.Ã,  ;D

About the image, you're right. The vest I drew acctually didn't look natural. Yours is way better. You could change the torso position. Currently it points to the player which is good, but it would be more natural if you moved where the torso is pointing. Here, look at this pic:
(http://img45.imageshack.us/img45/6136/guyt7mp.png)
See where his torso is pointing? Now look at your image:
(http://www.2dadventure.com/ags/Hypnotist_pick_up3.PNG)
You see what I'm saying? Adjust that and I think it'll be perfect.
Title: Re: Old man bend over
Post by: Mats Berglinn on Sun 05/03/2006 10:32:58
(http://www.2dadventure.com/ags/Hypnotist_pick_up4(alternitive).png)

Is it better now? I moved his right arm a bit and his belt buckle and changed the west.
Title: Re: Old man bend over
Post by: Saberteeth on Sun 05/03/2006 13:34:38
Nice, it's getting shape!  ;)

You could still straighten his back a little bit. In his current state he looks like he's gonna fall down any second.
Title: Re: Old man bend over
Post by: Mats Berglinn on Sun 05/03/2006 15:37:59
QuoteYou could still straighten his back a little bit. In his current state he looks like he's gonna fall down any second.

How about this?

(http://www.2dadventure.com/ags/Hypnotist_pick_up_(hopefully)_final.PNG)
Title: Re: Old man bend over
Post by: Saberteeth on Sun 05/03/2006 16:06:20
I'm not seeing any big changes.  ???

OH, I see it now.  ;D
still more straightening you need, young padawan.
Title: Re: Old man bend over
Post by: Helm on Sun 05/03/2006 16:07:10
(http://www.locustleaves.com/bendown.png)
Title: Re: Old man bend over
Post by: Tom S. Fox on Sun 05/03/2006 16:12:46
Back to the serious pic:
It looks good, but I think his left elbow is too high on his arm.

EDIT:
Quote from: Tuomas on Wed 01/03/2006 18:23:53
I just had to mention, that I got a real hardon seeing the topic, old man bending...Ã,  ;D ;D
"I wanne see you in sexy underwear, Gandalf!"
- Frodo
Title: Re: Old man bend over
Post by: Nacho on Sun 05/03/2006 17:02:26
I don't wanna be an ass, but, honestly, the modifications you are doing look like "sport the 7 differences". At a glance, they seem exactly the same image for me. It will take you eons to get something if you are so conservative about the propossed changes...
Title: Re: Old man bend over
Post by: biothlebop on Sun 05/03/2006 17:08:50
Edit: Stupid post.
Title: Re: Old man bend over
Post by: Mats Berglinn on Sun 05/03/2006 18:04:22
You can't notice the difference much because his arm covers the back so you can't see it very well.

Helm, if you're not trying to give me any advice or constructive critism, then don't post at all, especially not stupid, pointless, unfunny, mocking remakes of my stuff (and others too). Okay?
Title: Re: Old man bend over
Post by: Nacho on Sun 05/03/2006 18:20:06
It was funny... eeer... Back to topic please, or PGZ will kill us!  :)
Title: Re: Old man bend over
Post by: Pumaman on Sun 05/03/2006 18:42:23
Quote from: Mats Berglinn on Sun 05/03/2006 18:04:22
Helm, if you're not trying to give me any advice or constructive critism, then don't post at all, especially not stupid, pointless, unfunny, mocking remakes of my stuff (and others too). Okay?

Please read the Golden Rules, in particular:
3. If you're not a moderator, don't pretend to be one. If a thread needs to be moved or locked, the moderators will deal with it.

It is the moderator's responsibility to judge whether a post is stupid and/or pointless, so please leave it in their hands.
Title: Re: Old man bend over
Post by: Tuomas on Sun 05/03/2006 21:01:33
Yeah, and when it's someone with a reputation as Helm's, leave it be.Ã,  :D

EDIT: And note that I totally agree with his answer later.

And to stay in topic, his other leg appears to start lower than the other leg. As in, it's lower while the hip is not... figure it out
Title: Re: Old man bend over
Post by: Khris on Mon 06/03/2006 00:25:25
IMO, the whole pose is wrong.

Here's three examples:
(http://www.2dadventure.com/ags/pickup.png)

Try to imagine you had aching joints and a bad back, and then pick up something from the ground. Infront of a mirror, or just look at yourself.
And its very important that you watch the proportions. With your sprite, they are all shot to hell. Head's too big, legs're too short, arms too thick.
Don't start with a body part, then add the rest, instead you have to begin with a stick figure. Tweak it, until it looks like a real person, then add flesh and clothing.

Google for human proportions, use photos as reference, look at yourself in the mirror.
Do whatever is necessary to get those proportions right. Until then, it's totally unimportant whether the nose is pointy or not.
Title: Re: Old man bend over
Post by: Helm on Mon 06/03/2006 01:06:13
Quote from: Tuomas on Sun 05/03/2006 21:01:33
Yeah, and when it's someone with a reputation as Helm's, leave it be.  :D

This is such bullshit. Doesn't hold true at all.

I'm sorry Mats, I won't do it again.
Title: Re: Old man bend over
Post by: ManicMatt on Mon 06/03/2006 23:22:05
For the sake of their health I must say...

Quote from: khrismuc on Mon 06/03/2006 00:25:25

Here's three examples:
(http://www.2dadventure.com/ags/pickup.png)


Dude, if you keep crounching over like that you'll look like the pose in the middle.
Title: Re: Old man bend over
Post by: skw on Tue 07/03/2006 09:49:14
Mats, I kept you in mind as a guy lacking in sense of humor. You haven't changed not a little.

Quote from: Mats Berglinn on Sun 05/03/2006 18:04:22
You can't notice the difference much because his arm covers the back so you can't see it very well.

Well, sorry but I sense nonsense here.

Consctuctive criticism? Nobody will critique your work in a "conscructive way" if you're so afraid of experimenting. I don't want to write "Hey, yes! It's a hell better!" post (only to satisfy your ego) if I don't see any essential difference between the lastest paintovers. If I give you some tip, you won't use it anyway. After all, it isn't traditional art where you have to worry about almost every line you draw. Standing still isn't rather good so take your (Paint)brush and try something new.

Just btw, two-frame animation wouldn't look nice in a high resolution.

Good luck with the game, Mats!
Title: Re: Old man bend over
Post by: biothlebop on Tue 07/03/2006 16:29:37
A fast edit. I don't think it will help you much, since it's messed up and done from scratch. Looking at your banner/signature, i'd say that if the game looks like that, you shouldn't worry too much about getting things right and just get on with it.
(http://koti.mbnet.fi/el_tonic/new/edit.png)
Title: Re: Old man bend over
Post by: Mats Berglinn on Mon 13/03/2006 17:49:34
Sorry for being such a ba***rd by telling off with such a intense way, I was just annoyed and frustrated that I didn't get finished as quick as I hoped for (Just some tweaks, getting the words of approval and then done) and when Helm used that joke paintover I was even more annoyed because it didn't help me and I was fearing that it would be like the "Santa's wife's shoe" topic, which could meant that the topic was going to take forever and since I have worked with the first part of the game (which is going to be released in the demo) over a year, steadily got postponed because of all kinds of problems. I'm really sorry, really I am very sorry for this incident. I'm going to try hard not to get this angry over joke paintovers, I promise. Please forgive me guys.

CJ, sorry I wasn't aware of that I broke the rules, I just was annoyed and frustrated and that kind of humor isn't really my part of humor.

Now, here's a totally new pose of the hypnotist:
(http://www.2dadventure.com/ags/Hypnotist_pickup.png)

Khrismuc and ManicMatt's comments had some points since the Hypnotist is about 60 years old. If an old guy would bend over he would go: Crack! "Oh, my back!!". That's why I changed from beding over to make him stand on his knees.

I also extended his arms since they were too short to reach the ground. I'm aware of that his lower right arm looks weird and the hands are in wrong sizes but I'll fix that later. Other than that, is there anything else that I might improve?

Also, I have been thinking that I would make it as an animation instead of just switching from the standing view to the pick up veiw (it would make more sense by the way since he have to trying to get the coin for a few seconds, which is part of a puzzle). I'm going to work on the between-frames once I'm done with this.
Title: Re: Old man bend over
Post by: Saberteeth on Thu 16/03/2006 05:45:22
A great paintover!

It's just that the thighs are too closley alliged. I don't think you bend down like that, there's a little more space between the thighs.

But then again, some people probably do bend down like that, so it's our choice if you're gonna take my critic into consideration.