Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: on Sat 09/12/2006 15:15:11

Title: Old Peoples (need help with walkcycle)
Post by: on Sat 09/12/2006 15:15:11
I'm fairly new to pixelling, so please bear that in mind. =D
(http://i11.tinypic.com/333eovp.png)
So these are two old people sprites I've drawn...

I'm basically looking for somebody to suggest ways of making them walk. I've had a few attempts, but they don't look quite right.
The woman is quite a nice, gentle character, and the man is supposed to be more grouchy... if that helps in the slightest. XD

If anyone has any critique, feel free to say.
Title: Re: Old Peoples (need help with walkcycle)
Post by: eddie hitler on Sat 09/12/2006 15:28:51
Im sure someone will help you with your walk cycles but Im not the best person to do it.
I just wanted to say that I think you have a couple of unique and lovely sprites there, keep up the good work matey! :)
Title: Re: Old Peoples (need help with walkcycle)
Post by: Bubbles on Sat 09/12/2006 17:16:35
The woman could walk very gently, moving her feet slightly and keeper her arms in place.  I would think that the old man would have heavy strides and adding a lot of emphasis to the arms.
Title: Re: Old Peoples (need help with walkcycle)
Post by: on Sun 10/12/2006 01:58:50
These look CUTE! A bit like Matruschka dolls, don't they?

The woman could walk with tiny, quick steps, that would be a small, easy 4-frame animation. Like being in a hurry, it would match the way she clenches her bag. The bag would then sway a little, and as a secondary animation you could make the feathers on her head tilt from left to right.
The old man looks a bit disgruntled... what about having him trust his hands into the trouser pockets, hunching a bit, and walking with slow pace?
Title: Re: Old Peoples (need help with walkcycle)
Post by: on Mon 11/12/2006 18:37:02
Thanks for the comments. =D
They were just based on something I doodled a couple of days ago. I never noticed it, but now that you mentioned it they do look a bit like Matruschka dolls.

I've done a little simple 4-frame walk animation for her.
(http://i11.tinypic.com/2gvij44.gif)
She looks a little stiff like that. How would her body move at all?
And I know the legs should be more animated than just up and down. This was the problem I had the first time round, or are they okay like that?

They're facing a difficult direction to work on. I'm not sure if she would move left or down like that. XD

I'm still working on him. He's a little harder as I have to actually animate his legs as they aren't covered by a skirt.
Title: Re: Old Peoples (need help with walkcycle)
Post by: on Mon 11/12/2006 19:02:46
The legs are actually quite okay. Just mover her shoulders and arms a bit. All you need to do is moving a pixel's width...
Title: Re: Old Peoples (need help with walkcycle)
Post by: MashPotato on Tue 12/12/2006 02:57:00
I really like cute designs of your characters, and I think the walkcycle's coming along very nicely ^_^.  I thought the eyes of the woman looked a little grouchy (assuming that she's supposed to be the polar opposite of the man), so I tried a little bit of a change-up:
(http://crabshack.bythegoddess.com/ags/dum.png)
It's perhaps a little too over-the-top, but she looks more cheerful now ^_^
Keep up the good work!
Title: Re: Old Peoples (need help with walkcycle)
Post by: on Tue 12/12/2006 17:39:48
@mash: The two of you should team up  :) , that would be a great team.
As the doll-like style already exaggerates the old couple, I think mash's edit is a good step, and it really makes the two look both a couple AND very different characters. Happy-go-lucky Vs jaded sceptic works very well in games, proved, for example, by Two Of A Kind.