Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: derrikk88 on Fri 03/11/2017 17:39:09

Title: Other.Worldly: Current Scene & Walkcycles
Post by: derrikk88 on Fri 03/11/2017 17:39:09
Hello guys,

here are the walkcycles I'm working on:

(https://img1.picload.org/image/drddcgll/josh_animations_right1.gif)            (https://img1.picload.org/image/drddcgla/frank_animation_walk_right1.gif)

And my current scene that I've created:

(https://img1.picload.org/image/drddcgli/professor-labor-oben-wueste.png)

Cheers
derrikk
Title: Re: Other.Worldly: Current Scene & Walkcycles
Post by: CyberUncleCat on Sun 05/11/2017 21:56:31
Quote from: derrikk88 on Fri 03/11/2017 17:39:09(https://img1.picload.org/image/drddcgll/josh_animations_right1.gif)
I added some body movement, changed some frames for legs while trying to keep cartooney looking animation.
(http://i67.tinypic.com/11tx7iq.gif).
Title: Re: Other.Worldly: Current Scene & Walkcycles
Post by: KyriakosCH on Sun 05/11/2017 22:05:09
Damned bikers! :=

Nice work.
Title: Re: Other.Worldly: Current Scene & Walkcycles
Post by: derrikk88 on Sun 05/11/2017 22:20:05
hey thx for ur reply (and ur time for changing animation---> im sitting here for hours and hours for some little animations -.-^^), i thought about body movements but i was not really sure to add it. I guess the character looks much more alive now and i can work with that. thanks! :)
Title: Re: Other.Worldly: Current Scene & Walkcycles
Post by: Cassiebsg on Sun 05/11/2017 22:56:17
I would just add the up/down bounce. (nod)
Title: Re: Other.Worldly: Current Scene & Walkcycles
Post by: CyberUncleCat on Mon 06/11/2017 00:50:29
Quote from: derrikk88 on Sun 05/11/2017 22:20:05
hey thx for ur reply (and ur time for changing animation---> im sitting here for hours and hours for some little animations -.-^^), i thought about body movements but i was not really sure to add it. I guess the character looks much more alive now and i can work with that. thanks! :)
Its difficult to draw good looking animations with such low res pixelart. Not many pixels to manipulate.

You know best what's good for your game because all i can see is some animated guys and pixelart backgrounds. You know things i dont know about the game since you know entire concept, not just shards.

Every little animation counts, this is how you gain skills:).

Good luck with project!
Title: Re: Other.Worldly: Current Scene & Walkcycles
Post by: derrikk88 on Mon 06/11/2017 11:19:42
jeah thats true =) ... but anyway thx, its just a fun project and im happy about any critics or ideas u'll give me =) ...so i'll check it out and let u know what I decided to do ;) thanks!