(http://www.phanta.co.nz/images/room1b.png)
It's not as good as some of the backgrounds here. But I can't learn without practise. I am always had trouble with the grass and leaves on the trees, any help there. C&C welcomed.
Thank you for looking.
The texturing isn't too bad at all.
The problem I have with it is the dark black outlines.
I wouldn't really have a problem with the style, but the tree leaves (and background bushes) don't have the outline, so the places that do look off.
It's a good start, but I would suggest getting rid of the black outlines and just using shading.
~ d
I agree with Darth. Getting rid of the black outlines would improve it.
How did you do the sun? It looks nice... it wasn't a gradient was it?
I looked around for a earlier image. This hasn't got the blackoutlines in it, but too me the objects don't look defined enough.
(http://www.phanta.co.nz/images/room1a.png)
No the sun wasn't a gradient I just used the different sized paintbrushes for that.
All it really needs is some shadows to create some seperation between the elements. I did this paint-over quickly to demonstrate what I mean:
(http://www.twin-design.com/ags/help/broad_help01.jpg)
The pipe needs major work, but you get the point.
Hope it helps!
~ d
(http://www.2dadventure.com/ags/room1paintover.gif)
The problem with a lot of hi-colour work is that it looks soft. To create separation you need contrast. Don't be afraid of using very dark and light colours in small amounts, so model or give shape to your objects as I have tried to do with the sign. Small brushes can be used to add detail, to the grass and the can. I used [choke]gradients[/choke] to make the can look more metallic because I felt it fitted your style. Also, since the sign looks hand-made, why not have hand-written text on it?
Okay thank you very much you two for your help. hAs to remember about that shadows and contrast.