Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Dave Gilbert on Thu 19/01/2006 01:47:26

Title: Perspective - GAH! (Cruise ship lounge)
Post by: Dave Gilbert on Thu 19/01/2006 01:47:26
(http://www.davelgil.com/ags/bar2.gif)

S.O.S!  Game progress halted due to perspective suckiness! 

I've played around with the perspective lines of this until I see em with my eyes closed.  I don't want to add any more to this picture unless I get the perspective sorted, so I appeal to the gurus of this forum.  Any help, as always, is appreciated.
Title: Re: Perspective - GAH! (Cruise ship lounge)
Post by: Shane 'ProgZmax' Stevens on Thu 19/01/2006 01:58:36
I don't see a 'major' problem with perspective aside from the tables needing to be turned (har!) upward a bit.  That is, angle them up a bit more.  The thing that kind of bothers me is that both sides are identical.  The tables seem rather unelegant to me for a cruise ship, maybe change them into wide cushioned seats with rectangular tables?
Title: Re: Perspective - GAH! (Cruise ship lounge)
Post by: ladymeba on Thu 19/01/2006 09:36:03
I am not great at perspective but it looks ok - what might be throwing you off is the colour of the top third of the wall - it is the same as the floor which I think is effectively tricking the eye into thinking 'this is where the ceiling starts' - leading the viewer to believe that the room is low(see comments below) - then you are left wondering why there is a blue square hovering in the middle?
Title: Re: Perspective - GAH! (Cruise ship lounge)
Post by: Nikolas on Thu 19/01/2006 11:19:22
I'm not a guru whatsoever, so...

But I find that the picture is very "low", "narrow" in height. This gives a very strange feeling perspective wise. Perspective is right but again, people will be sooo short that it will look imensly large a room.

What's the blue thing above what I suspect is the bar?

No chairs?
No shadows?
No plunks on the ground?

I can only assume that it is far from ready. And I'm not saying this in a negative way, but there are a lot of things missing (<-Not what you asked for, but I covered the perspective thingy above...)
Title: Re: Perspective - GAH! (Cruise ship lounge)
Post by: DonB on Thu 19/01/2006 11:44:04
Well, I think it's more then normal first to get the perspective right, and then get into more details.. so dont worry about that yet..

like nicolas said, it all seems very, very low.. that bothers me..
Title: Re: Perspective - GAH! (Cruise ship lounge)
Post by: Czar on Thu 19/01/2006 19:41:58
Well, one of the things that troubles me the most is your perspective with the windows.
I believe that you felt you should do some sort of parallel middle lines, but the truth is they should go in the vanishing point just as any other thing in this room. You're lucky(well, not really), because your vanishing is pretty much at the height of your windows middle boards(?) so those lines will be pretty much parallel.
Sorry for not having time to demonstrate, so you'll just have to enjoy my scientific english.
Title: Re: Perspective - GAH! (Cruise ship lounge)
Post by: Bernie on Thu 19/01/2006 23:04:59
Hallo Mr. Gilbert. Do not despare!

The choice of color on the wall confuses me slightly. You could try to tone them down and leave out the lines between the different colors.

The bar at the back doesn't align with the perspective, the egdes should go with the line on the wall. As it is now, drinks would just slide off and shatter.

Another thing you could try would be... round windows! They have something very cruiser-y about them.

Never feel that you have to use a vanishing point that's on the screen. For a background like that, you could also have one further up without a visible ceiling.

Additionally, here are a few ideas you could also try:
(http://www.origamihero.com/pics/pix1.gif)

EDIT: Here's a perspective you could try using:
(http://www.origamihero.com/pics/pix2.gif)
Title: Re: Perspective - GAH! (Cruise ship lounge)
Post by: Dave Gilbert on Fri 20/01/2006 01:58:00
Bernie!  Thanks for the perspective help.  An artist friend game me some useful info about "vanishing points", something I was  obviously neglecting.  I decided to start this over from scratch.

(http://www.davelgil.com/ags/bar-lines.gif)

Here's my preliminary line art.  The blue pixel at the top (might be hard to see) is my vanishing point.  I also included two of the character sprites for reference.  (sprites not drawn by me, obviously)

If anyone has any comments about the composition of these lines, I'd love to hear them before I venture forth.
Title: Re: Perspective - GAH! (Cruise ship lounge)
Post by: Gregjazz on Fri 20/01/2006 07:18:13
Quote from: Dave Gilbert on Fri 20/01/2006 01:58:00
Bernie!  Thanks for the perspective help.  An artist friend game me some useful info about "vanishing points", something I was  obviously neglecting.  I decided to start this over from scratch.

(http://www.davelgil.com/ags/bar-lines.gif)

Here's my preliminary line art.  The blue pixel at the top (might be hard to see) is my vanishing point.  I also included two of the character sprites for reference.  (sprites not drawn by me, obviously)

If anyone has any comments about the composition of these lines, I'd love to hear them before I venture forth.

It seems to me like the camera angle is a little bit too drastic. I know it makes more walkable area, but usually when I play an adventure game and run into a room where the camera is looking down on the room too much rather than looking across a room, it looks strange. Especially since the characters stay the same. I dunno, maybe it's just me.
Title: Re: Perspective - GAH! (Cruise ship lounge)
Post by: Bernie on Fri 20/01/2006 10:39:14
Those are lovely sprites! I think it will depend on their up/down walking animation whether they will look fine with the background or not.

EDIT:

You could still try something like that:
(http://www.origamihero.com/pics/pix4.gif)

About the original - I think it only looked weird because we couldn't see enough of the ceiling. Maybe the eye needs more of those ceiling lines to actually 'get' it:
(http://www.origamihero.com/pics/pix3.gif)

Whatever you decide for, round windows would look cool either way! :3