HI there !
this time i'm working on my first real room, with real i mean it isn't just a test, i really wan't this room to be great so the rooms that come next are great too!!!
It's suposed to be the main characters room in a kind of academy, you may say it's kinda big for a academy room but the size is part of the (suposed age in which the game takes place)
the room isn't finished there are some things that need to be colored but I wan't you to help with the shading, the style ( it's suposed to be NOT a cartoon style)I wan't it to be realistic!and if you want you could sugest what objects could be in the room (note the room is suposed to be nice and clean not with stuff lying around)
here is the image:
(http://img140.imageshack.us/img140/865/room23copyeg4.png%3Cbr%20/%3E)
and biger
(http://img140.imageshack.us/img140/865/room23copyeg4.png%3Cbr%20/%3E)
Please help me i'm new to this!
Ps: the whit square on the wall is a veryyy bright window
I think it looks great.
what about a desk
yeah heheh!my brother told me the same, I didn't realize i didn't put one, hehehe well about the style the colours the shading please any comments i'm daltonic and have problems with colours,so i'm not sure if theyre are right
Here is a screenshot so that you can see the Bg with the character the "ball" on the bed is the cursor that in wait are 3 dots that apear one after another the face of the character is actualy moving the mouth!:)
(http://img74.imageshack.us/img74/8836/scrnshotqk9.png%3Cbr%20/%3E)
I don't know why the cuality of the last image is worse than the others the bg looks just like the ones above please don't get confused,it's just for referense
The bed seems waaay too big compared to the character and doors.
yes, i noticed that too when i was colouring i'll fix it later on, thanx :)!
The room seems to be pretty empty. How about ad a table? A bookshelf? Etcetera, etcetera.
This room is coming on very nicely, but it has a case of the sitcoms. You can remedy that by putting some objects up against the invisible fourth wall. I'd suggest a writing desk in the bottom left of the bedroom.
It could also do with some signs of having been lived in. Boxes under the bed, magazines on the dresser, pictures on the walls.
Is it intentional that some edges are awfully sharp and some blurry? It bothers me a bit, but maybe it's just me.
Gazzo, if you're going to enlarge a photo, use multiples of the original dimensions.Ã, Otherwise the larger image will look blurred.
500x375 (Your post).
(http://img74.imageshack.us/img74/8836/scrnshotqk9.png)
640x480 (Standard 2x zoom).
(http://img74.imageshack.us/img74/8836/scrnshotqk9.png)
Thanx for the suggestions!
i've addet some more stuff to the room and changed the colour of the floor and changed other stuff, hope ya like it!
(http://img105.imageshack.us/img105/7184/backtm6.gif%3Cbr%20/%3E)
I feel myself positively reminded of the first screen in FFVII.
http://img.photobucket.com/albums/v691/a1n2t3z4/room23copyeg4.png
just a quick paint over i noticed the lines of light in the seperate rooms
THANX! i didn't knew how to "put" the light right!!thanx!
Quote from: nihilyst on Sun 13/08/2006 00:27:37
I feel myself positively reminded of the first screen in FFVII.
??? Ã, what a train station
Quote from: Gazzo on Sun 13/08/2006 00:33:59
THANX! i didn't knew how to "put" the light right!!thanx!
No probs
heheh maybe he means FF VIII XD
well thanx a lot to everybody I'm finishing the room right now, if you want to add more suggestions, go ahead!
Yes, of course I meant FFVIII ^^
Quote from: Gazzo on Sun 13/08/2006 00:33:59
THANX! i didn't knew how to "put" the light right!!thanx!
SinSin's edit confuses me. I don't see how that works correctly. The light source should be the "vanishing point" not the corner of the wall. From your light source (sun, street lamp, headlights) draw lines to the corner of your objects. Depending on the room and the objects, some light might reflect and some won't be really crisp. Like around noon the sun can't be used as a vanshing point, so the center of the window could be used.
It's not a perfect method, but it'll give each room it's own personality other then just using the corners of your window.
THANX, i'm going to try out both! and post it so you could help me deside wich is better
Quote from: Evil on Sun 13/08/2006 06:55:11
Quote from: Gazzo on Sun 13/08/2006 00:33:59
THANX! i didn't knew how to "put" the light right!!thanx!
SinSin's edit confuses me. I don't see how that works correctly. The light source should be the "vanishing point" not the corner of the wall. From your light source (sun, street lamp, headlights) draw lines to the corner of your objects. Depending on the room and the objects, some light might reflect and some won't be really crisp. Like around noon the sun can't be used as a vanshing point, so the center of the window could be used.
It's not a perfect method, but it'll give each room it's own personality other then just using the corners of your window.
The reason i used the light source from its corner is because that is what we call relative physics,
light comes from source
light hits wall
light does not continue
where a light source exists the there must exist light eg
(http://img.photobucket.com/albums/v691/a1n2t3z4/lightdesrcirption.png)
Light and vanishing points are two different things
I know, but you need to use the light source (and I quote it again) as a "vanishing point" and draw from one point rather then two like you did in your first post. I guess I could have worded it better, but it's what I meant.
I don't believe Sinsin has put the shadows 'right'. I don't see that the top shadow line in Sinsin's edit makes any more sense than the original lines. In fact the original shadow lines make more sense to me.
Quote from: Sinsin on Sun 13/08/2006 08:51:49
light comes from source
light hits wall
light does not continue
Light does continue, it bounces around the room hitting many other things, including the 'camera'. If the shadow lines remained where they were but were softened a little, it would create the illusion that soft light was reflecting from the right-hand wall. Realistically, most of the light in the second room would be indirect diffused light.
I like the new colour scheme and the extra props make the room look much more lived in.
With the window as light source, I think the small room should have lighting similar to this:
(http://koti.mbnet.fi/paajanen/ags/gazzo_room.gif)
Shadow areas are exaggerated intentionally.
WOA! tons of help!!!great thanx, i'm going to try out all the suggestions and afterwards i'll ask my sister (she is a physics freak) thnx :)!
Quote from: Mikko on Sun 13/08/2006 15:09:00
With the window as light source, I think the small room should have lighting similar to this:
(http://koti.mbnet.fi/paajanen/ags/gazzo_room.gif)
Shadow areas are exaggerated intentionally.
the wall is thicker than paper thin tho innit
I don't see how Mikko's shadows fail to take the wall's thinkness into account, if that's what you meant. Mikko's drawing looks pretty much spot-on to me.
Room looks nice but isn,t the cupboard supposed to have hinges and handles?
Quote from: nihilyst on Sun 13/08/2006 00:27:37
I feel myself positively reminded of the first screen in FFVII.
Just a small correction.It was FFVIII(The eight one)
Quote from: accolyte on Tue 15/08/2006 15:52:15
Room looks nice but isn,t the cupboard supposed to have hinges and handles?
RIGHT!!!!
i totally forgot it!!THAMX a lot!