I need some advice on this low face furry girl model before texture and rigging.

Started by Furwerkstudio, Mon 27/05/2013 00:19:29

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Furwerkstudio

I would like some advice on this model I had made last night like how to tweak it, the idea was to create a model that was under 5000 faces. I did not add any texture or rigging yet for easier tweaks.

EDIT:




I switched to photobucket, Hopefully the images will appear.

Any advice would help.

Khris


awakening

I can only see the images Khris posted, but some advice based on that...

It's not bad.
The view that you've rendered it in kind of makes it hard to see everything properly.
But from what I can see, the back of the head looks kind of flat.  Empty.  Possibly need to give that some more volume, so it looks like there is a brain in there.

Also, the hands seem really flat.

Could you suggest an elbow, by pulling a vertex or two out a little, and maybe in on the other side?

Something about the stomach area seems a bit odd, but again, it's hard to tell with the view.

Anian

1. this is for Critique lounge

2. basically what awakening said. Plus a few things - tail is coming out of her back, instead of above the butt, never saw people put it above the waist line of the pants at least.
Also you will have trouble on the head.

3. you ran into what basically a lot of people overlook when doing a 3d model. Even if you're making a model out of your own sketch, cartoony characters don't always look that good. Try incorporating some anatomy, for example the stomach muscle placement and the rib cage placement and general volume of parts. Also, you'll have a very nasty seam on the back of her hair, it is seen even without the wireframe - the vertices in the center of symmetry are too pronounced and even with smoothing, they'll be visible.

4. 3d models are usually shown for this kind of look in FRONT, SIDE and maybe then some perspective view and at least one of them should show the polygons (wireframe), I think I see more than one fault in polygon arrangement, but I can't really be certain without the wireframe
I don't want the world, I just want your half

Furwerkstudio

Thanks for all of your help here, I will work on this the best I can.

awakening

Now that I can see your original images, I can see the ones with the clothes off, and I can see what I was talking about with the stomach looking a bit odd.

It kind of pinches, comes to a point in the front.  It may be worth adding some more geometry, so you can give the stomach area some better shape.  I don't know how much this would inconvenience you with your 5000 face limit.

As Anian stated - now we need a front, side and wireframe view to see what's going on :)

Armageddon

It might be a better idea to take this to Polycount. Most artists here are 2D artists.

Furwerkstudio

Did some adjustments the best I could here & there like elbows, ribcages, organs, this is the model after suggestions though I might have to redo those hands entirely later and that tail will have be remade (which is luckily because it is not attached to the model for this reason).
SPEED EDIT: I forgot to mention why I modeled her breasts close was because I was going to add some clothes later on, sorry to sound perverted just thought I brought that up.











Anian

Everywhere you see like sharp lines, for example where her legs meet the torso, you might want to check vertices are welded together.

Quote from: Furwerkstudio on Tue 28/05/2013 03:39:24SPEED EDIT: I forgot to mention why I modelled her breasts close was because I was going to add some clothes later on, sorry to sound perverted just thought I brought that up.
Oh, don't worry about that, I already think you're perverted, but adjusting character to fit clothes is just regular, mostly, male thinking.
I don't want the world, I just want your half

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