Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Neutron on Sun 03/10/2004 12:37:21

Title: practice BG of sanitarium
Post by: Neutron on Sun 03/10/2004 12:37:21
I made this mostly just to practice using an indexed pallette, but I am kind of toying with the idea of a game based on getting out of a sanitarium.Ã,  So, this is supposed to be the room where the patients go to get their pills.Ã,  I haven't added the animated elements yet, such as the hands of the clock, and the water from the drinking fountain.Ã,  also, I will try to make an animated nurse, and some glass, in the window. Any ideas on how I could improve it?Ã, 
(http://home.att.net/~yorik/sanitarium2.png)
Title: Re: practice BG of sanitarium
Post by: Oz on Sun 03/10/2004 12:42:52
I love the style. Gritty and pale. Looks like something out of a 50's comic book.

BTW, could you post a .png or a higher quality jpeg? The compression is messing the image up quite badly.
Title: Re: practice BG of sanitarium
Post by: Neutron on Sun 03/10/2004 13:09:36
sorry about that, I have replaced it with a png.
Title: Re: practice BG of sanitarium
Post by: YOke on Sun 03/10/2004 13:28:15
I like it a lot. If I were to put my finger on anything it would be that some outlines are too weak (the blue box on the floor) and some are too strong (the door). I think you could cut down on the noise some and still keep the style. Very original work!  :)
Title: Re: practice BG of sanitarium
Post by: n3tgraph on Mon 04/10/2004 11:49:00
i agree with oz, it reminds me of the comics.

maybe I'm talking jibberish now, but try looking for Marvel comics, I think you'd find great inspiration in them.
Title: Re: practice BG of sanitarium
Post by: Neutron on Wed 06/10/2004 12:24:22
hi, I guess i'm not suprised that you guys get that impression.Ã,  i have done some fairly serious comic style art from time to time, using a brush and quill pen.Ã,  Sometimes I use a marvel stle, sometimes, more of a crumb style.Ã,  I've actually been experimenting with some alternatives, and right now I'm tending more towards a more freehand style.Ã,  anyway, thanks for the nice comments.Ã,  with any luck I'll have a funtioning update soon.
<edit> also i have a huge comic book collection.  I'm very into comics.
Title: Re: practice BG of sanitarium
Post by: Evil on Thu 07/10/2004 01:03:04
I love the style. The angle seems a little low to me. Throw some dark 6-9 value cast shadows and you've got yourself one hell of a background. :)
Title: Re: practice BG of sanitarium
Post by: Vince Twelve on Thu 07/10/2004 03:19:26
Hi, I love the style here.  Very gritty.  Different.
I especially like the corner where the fountain meets the floor and the wall.

I agree that this could use a light source and some kind of shadow play, though that might be difficult to keep consistent with your style especially since the room is made up entirely of flat surfaces.

Also, I agree that some lines are too pronounced, such as the door and the window outline.  I'd find a way to dirty those up a bit.
Title: Re: practice BG of sanitarium
Post by: Neutron on Thu 07/10/2004 15:22:27
Thanks for the great comments guys.  I'll have an update soon.
Title: Re: practice BG of sanitarium
Post by: Igor on Thu 07/10/2004 15:38:32
Great! Love the grainy style. My only suggestion would be to "soften" up grain on a few places a bit (not by using blur, but with less intensive (dark) color). Grain looks gorgeous on high resolution, but it becomes a bit distracting when zoomed in.
Title: Re: practice BG of sanitarium
Post by: c.leksutin on Sun 10/10/2004 21:38:32
Awsome!

I love the gritty/noisy feel of this image.  As for adding a light source, I wouldn't add much in the way of sharp shadows.  Most instittional buildiings are light with overhead florecent lights, with is a very diffused light, thus not causing many shadows.  I would chage the line colors where the walls meet from balck to a darker shade of the walls base color.  What program did you use for this image?  and maybe you could do up a small tutorial on the technique used to achive such a wonderfull gritty texture.  I would certinly be interested in the process you used.

C.
Title: Re: practice BG of sanitarium
Post by: Neutron on Mon 11/10/2004 17:29:55
thanks guys.  I will make a background tut of some sort if i get time, perhaps with a more complete background.  I used only GIMP and its pencil and fill tool for this.  I did make some of the brushes though.  I think the main ingredient contributing to the grittiness, is that I am trying to simulate ambient occlusion, also known as a 'dirt shader'.  basically it means the values get kind of skewed, shadows are soft, and dark patches tend to accumulate in the cracks and crevices.  Then of course there is the crud and the cracks on the walls.  I tried to break up my line quite a bit on the details.  On the window I wanted to simulate some random refraction, so I used the polygon select tool, and a grainy brush, and made it so the edges of things bleed into whatever is behind them.
Title: Re: practice BG of sanitarium
Post by: on Fri 26/11/2004 22:22:38
That's an unsanitarium.  ;)

Looks great!
Title: Re: practice BG of sanitarium
Post by: Janik on Sat 27/11/2004 00:49:42
I really like it! But since this is the critics corner, allow me to nit-pick: I think the edges of the door and the wall corners are too well defined. The floor/fountain have a fuzzier look to them, and I think it kind of makes the door stand out as 'too clean'  :)
Title: Re: practice BG of sanitarium
Post by: stuh505 on Sat 27/11/2004 02:14:53
why are the walls painted in 4 different colors?
Title: Re: practice BG of sanitarium
Post by: Developer on Sat 27/11/2004 10:39:02
maybe the painter could not make up his mind?  :P

I think it all lookes great!
Title: Re: practice BG of sanitarium
Post by: cpage on Sat 27/11/2004 12:25:27
i want to know why we dug up a post almost two months old just to say its good.