Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: stuh505 on Thu 15/04/2004 04:48:10

Title: Preview from my upcoming game King's of Old
Post by: stuh505 on Thu 15/04/2004 04:48:10
(http://www.2dadventure.com/ags/room12.jpg)

(http://www.2dadventure.com/ags/room3.jpg)

(http://www.2dadventure.com/ags/room1_close.jpg)
Title: Re:Preview from my upcoming game King's of Old
Post by: James Kay on Thu 15/04/2004 05:06:54
Nice! What did you make these with?

Some thoughts:

The outside, especially in the 2nd image, is too obviously flat. Why not just render it with an alpha channel hole where the window is and have a flat image behind it in Photoshop. The horizon is always, um, horizontal. Not so obvious in the first image because of the trees, but still.

It's very dark inside. Moody, but too dark. Sure, you want a contrast with the outside and some nice light effects, but I presume inside is where the game takes place, so you should make sure that looks nice and clear.

Otherwise you could spend weeks adding more detail and dirt, but as it stands, these two points above are the only things I really think you need to change.

Just my opinion though.  ;)
Title: Re:Preview from my upcoming game King's of Old
Post by: stuh505 on Thu 15/04/2004 06:05:53
made with 3ds studio max 6 and photoshop

i dont want to spend too long on each one because I have to make 50+ of these and I am working from scratch making every object in these rooms
Title: Re:Preview from my upcoming game King's of Old
Post by: Scummbuddy on Thu 15/04/2004 06:11:35
i really like these.  You may find yourself to go ahead and make your 50+ backgrounds, and once theyre done, you can go back and edit them finer, and then reimport them.  Nice job!
Title: Re:Preview from my upcoming game King's of Old
Post by: MrColossal on Thu 15/04/2004 06:13:43
(http://sylpher.com/kafka/junk/edits/3droom.jpg)

might i suggest that you add more verts to the window and smooth that out? or do what i did and Photoshoppy McFixerup