Project ALA-NOVE: The History. The Art and The Sounds.

Started by goldensox, Mon 27/10/2008 21:55:26

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goldensox

Quote from: Andail on Thu 30/10/2008 20:03:38
Quotewho are you to judge my art? i can do art with both pictures and ass.

Don't ever again come here with that crap attitude. I don't think you've understood the purpose of this board, so maybe you should lurk some before you post next time.


I want to sorry myself for that. I wasn't having a good time by the time I said this and I overreacted. I meant no bad in saying this, and I want to express my shame after doing this.
Faster than a doughnut, stronger than cardboard.
                                                                    -Wario

goldensox

Updated everthing. Sorry for my bad manners towards all members. Will make this project steam hard from now on. Enjoy.
Faster than a doughnut, stronger than cardboard.
                                                                    -Wario

Sephiroth

#22
Well I had to think for a moment before posting for I sense some tension in this thread but I think it deserves to be mentioned. Sorry I know this is childish, but I can't help thinking of this when I read the title:

Spoiler
ALA-NOVE / ANA...
[close]
  :-X ::)

I'm not saying it doesn't sound cool or doesn't fit (oops one more :p), but I think it could be annoying to have people make bad jokes about the title. It made me smile thinking it was some funny game but when I looked at the backgrounds and story I realized maybe it was more serious than that.

The art looks fine to me, deserted and disturbing places could set up a great heavy atmosphere. The way you presented the whole game description and story adds a lot of depth and help people seeing it as a game screen. But if you just posted the photos without any description I would have liked them a lot but wouldn't know that they were meant for a game.

I can't see any "obvious" hotspot or special point of intrest present in the screenshots (speaking game-wise of course) apart from the surgery tables one I like a lot. Imho, and in their current state, the backgrounds are more artistic shots than game backgrounds, but there should be no problem I guess as long as you don't make the game look like simple thumbnail ;)

My apologies for the jokes. Now you can flame me..

goldensox

I actually laughed a lot about the pun you made. Didn't realized that, seriously. As in Xenmas (KH Character) it's an anagram to mans--

Anyway, It's only the project name, the final game will not be called this.
About your comment towards the general look of the game... Wouldn't you say the same about Myst?

QuoteThe art looks fine to me, deserted and disturbing places could set up a great heavy atmosphere. The way you presented the whole game description and story adds a lot of depth and help people seeing it as a game screen. But if you just posted the photos without any description I would have liked them a lot but wouldn't know that they were meant for a game.

Yup, same applies to Myst. I'm trying to do something more artsy here, more... Atmospheric. I know sme pictures simply doesnt fit for the whole (dang, made one myself now) look of a game, but the beauty in indie dev'ing is to make things different. Understand those pictures as Concept Arts for the final game, they could not even go in the final release anyway.

Actually, more into game production, I'm using a 640x440 resolution, so no, no thumbs (this time, mwar gar har)
Faster than a doughnut, stronger than cardboard.
                                                                    -Wario

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