Raymond Animation

Started by Matt Frith, Sun 27/04/2003 15:52:55

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Matt Frith

Hey guys, i was just mucking around making animations which i might have in my game and i made this one:

http://www.2dadventure.com/ags/Ray.gif

I think its quite good, but it has a few mistakes.  What do you guys think.

Teh cheese :D

AndersM

#1
Nicely done, but the empty shell goes faster than the bullet...  :P

agsking

#2
I think its fine.
Good animation! :D

Xadhoom

Not bad, not bad at all. I think maybe you should make the shell casing be a little longer, so it's not just a square. Then you could make it turn also.
.::XADHOOM::.

Darth Mandarb

#4
I like it!  But shouldn't the shell go behind him?  When you fire a gun left handed (unless it's a right handed gun) the shell travels out to the left.  So I'm going to assume he's left handed (like me) but the gun is tooled for a right handed shooter.  Yeah, that's it ... now the world makes sense again.

dm

EDIT - How 'bout making the chamber on the gun slide back too.  That would add a lot to it!

Archangel (aka SoupDragon)

There needs to be some recoil in his arm, and change the lighting on his face so it flashes when the gun fires.

danny*

nicely done!!!
Great job Tier!!!!!


Rincewind

Looks nice and very smooth! ;D But some more effects could be added to enhance the looks of it. (The chamber sliding back, like Darth-Mandarb said, and other things.)

remixor

I think perhaps you should make his firing arm one pixel thinner, taking that pixel off the bottom.  It looks slightly odd that his arm extends vertically as far down as the butt of the gun.  Other than that, good job!  :D
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Nacho

Maybe i should draw the arm "shaking" by the gun´s force... and i should add a flame and smoke fo the gun...
Are you guys ready? Let' s roll!

OneThinkingGal and ._.

Cheesy ^_^

Nice anim but it seriously needs a recoil. No one can fire a gun that smoothly unless its a water gun. The shell needs to go a bit faster too.

Overall nice work, just needs a little more polishing. :)

Synthetique

seems like the shell brakes in the air and then accelerates.. don'it?

Miez

Quote from: Darth-Mandarb on Sun 27/04/2003 18:11:05
I like it!  But shouldn't the shell go behind him?  When you fire a gun left handed (unless it's a right handed gun) the shell travels out to the left.  So I'm going to assume he's left handed (like me) but the gun is tooled for a right handed shooter.  Yeah, that's it ... now the world makes sense again.

I thought all handweapons released their shell casings to the right? (most people are righthanded, and that way the shells gets released away from your body). I could be wrong of course ...

evenwolf

#14
Yeah, smart ass comment edited after reading more than one post. Never mind. :)
"I drink a thousand shipwrecks.'"

MadReizka

Quote from: Eggie on Sun 27/04/2003 18:45:28
Oooh, smooth! Like a dolphin!  :P

"Like a dolphin!" That was hilarious! You have take the red pills again?
I do music and visual effects:
http://www.distantshitfilms.net/personal/

SLaMgRInDeR

#16
good job!just to give ideas for encancement, you could make his face flinch when the gun fires, and a bit of recoil wouldnt go a miss. also it may  look better if the arm goes up and down a bit slower, and like remixor said, the arm looks a little strange, maybe take 3 pixels in a row ( not a column) off the arm where it meets the gun.
wow, i cant believe i have that many points on an animation like that!
(   (   ( <( -_-)> )   )   )

Czar

Hey ppl, wheres Flippy? Why did he stop doing his tradition?
Anyway nice pic and animationa and all...
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