I know these may not be as high quality as Oz's ::), but they are MIDI and are the best quality I can get (however, the second one is an MP3 recorded from MIDI to get the 'concert style' echo effect). The second one is also compressed with WinRar.
http://gimehost.com/v/4666586/1154710091882.mid
http://gimehost.com/v/2417040/1154711526105.rar
Hey Yoda Man,
I think your song is a little bit confusing. I don't really get the groove out of it.
If I were you I'd first try to think of a melody and a steady drum beat.
And maybe most important, a bassline!
I find it very hard to critic is, because I hear a guitar and some trumpets with loads of echo :)
Yes, as n3tgraph pointed out, the main problem here is the lack of a solid beat. There are no set measures. You need to make sure (unless you are very avant garde) that the track follows a certain time signature (4/4 = four beats per measure, etc). You need to sort this out. Right now the track is a little chaotic with random spurs of activity. If you fix the beat I think it might turn out great, because I really like the melodics!
What about the first track, the midi one? I was never going to use the MP3 one in my game anyways.