Robot Sprite

Started by Wells8892, Sat 07/04/2007 03:51:19

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Wells8892

here is my first ags character for critisisim.

deadsuperhero

I like it. It's really big for a sprite, but I like the style.
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Zaidyer

Q-Borg?

It's rather flat for a character that large. In fact, it seems a bit too large, even for a 640x480 or 800x600 screen resolution. Looks like this was thrown together in less than five minutes.

I seriously recommend picking a screen size for your game, then drawing your character to fit inside it. Try also to give the character a bit more personality. Sure, it's a robot, but what kind of robot is it? How big is it? What does it do? Is it some sort of wacky bugle-droid, or does it serve some other purpose?

Here's a really quick sprite to give you some ideas on what to do to give this thing a bit more polish so he'll fit into a game environment. It's not perfect by any means, but I hope it helps.


First of all, this is much smaller. It'd work in a 320x240 environment as a rather large boiler with feet, or a miniature basketball-sized machine in 640x480.
Without much to go on, I've given him a shiny chrome exterior. There's also a vague impression of a riveted seam on the main body, because one-piece robots aren't very interesting or practical for the guy who has to get inside and work with the machinery. To keep the colors simple and effective, I gave him glowing green eyes. Looks much more like a robot with these visual cues.

I hope this helps. Designing a character sprite for a graphical adventure takes a good deal of thought and planning.
~Zaidyer

Andail

Zaidyer, that's a very nice paint-over. Well done!

Wells8892



This is a picture that Joelphilippage made for me just because i tried to make a better one and it sucks! So tell me what you think of this. The reason its not pixelized is because this fits my backgrounds more. So don't tell me anything like it needs to be in pixels please.

Da_Elf

actually the only part that needs to be pixels is the outter edges due to AA problems with ags, but anything inside can be as smooth as you want it to be.

Medical Waste

It's still in pixels by the way.
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Stupot

He's an interesting character.  what does he do? is he the main character or a baddie?
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Zaidyer

If you're going with hand-drawn graphics instead of pixel art, you'll want to figure out a way to make sure the final sprite has a solid-color outline, since AGS can't do alpha-shaded transparency and the jaggies will look pretty bad.
Try adding a background layer below the finished sprite, filled with a dark, solid color. When you save out the image and go to tell AGS what's transparent, you'll end up with a nice clean outline.
~Zaidyer

zabnat

Quote from: Zaidyer on Mon 09/04/2007 14:37:23
If you're going with hand-drawn graphics instead of pixel art, you'll want to figure out a way to make sure the final sprite has a solid-color outline, since AGS can't do alpha-shaded transparency and the jaggies will look pretty bad.

What are you talking about  ???
I'm doing a game right now with alpha blending working just fine.

Interesting looking robot. Second version should work well in 640x480x32b or 800x600x32b game.

Wells8892

He is infact the main character. He is good. In the game he is captured and will be in a ship trying to find his way out. So pretty much hes my most important sprite right now.

accolyte

I like it. Look,s like a mix between an elephant and a vacum-cleaner. It,s an interesting concept for a main-character.

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