My crappy sprite, lets (try to) improve it!

Started by , Sun 10/09/2006 07:38:52

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Fapster

Okay, so I'm not too great at this whole spriting business...

So here's my first shot at it:


Hmm...

Ready... Set...  Critique!

(don't know if the above is working... http://img.waffleimages.com/img/94c091285361127023a6f7d05c36a9753e5cb2c5/PlaceHolderName2.png)

Shane 'ProgZmax' Stevens

#1
For a first try you've done a fine job on the front view, though there are a few areas you can improve.  I did an edit of the front view to illustrate.

1.  Made the outlines consistent and dark enough to contrast well with the lighter shades.
2.  Removed colors that were too low contrast and made each area shaded with 3 distinct colors.
3.  Cleaned up the lines a bit.  While double pixels don't personally bother me for the most part, in an image as large as this they really stand out.
4.  Lengthened the arms and legs somewhat, while making the torso a bit shorter.  This brings your character to a more anatomically correct shape.  While this isn't strictly necessary, it can enhance visual appeal.




Some issues with the right direction that you should pay attention to is that his height varies in both positions.  You want to make sure that his proportions maintain the same position in all directions. 



See these lines?  You'll notice that the proportions aren't always lining up.  It's a good idea to draw one view while referencing the other so that you don't run into this problem.

You are off to a fine start and hopefully you will put some of this advice to good use.  I would also advise you to start with smaller sprites since they are easier to work with, something around the area of 40x80 pixels.


SinSin

#2
Removed Thanx progx
Currently working on a project!

Shane 'ProgZmax' Stevens

This isn't really the place for a question like that SinSin, this thread is about Fapster and his work ;).  But to be honest, the answer you were expecting is exactly what I will tell you:  I just kept at it for a long time, since I first got an Amiga years ago.  You just need to enjoy pixeling enough to keep working at it, that's all I can tell you.

2ma2

Technical issues aside, I think your design is very blend. Now this can be good, especially for a main character, but I can't help but wonder how to further improve the characteristics. That and his posture, which makes him look like he's got a rod shoved up his rear.  :=

You could work around with facial traits in order to produce a not so blend expression and appearance. What you have now is the first example above, a total blank. It would be nice to hear what typeof character it is,and from there to work with eyes, eyebrows and mouth.

Lad

#5
ok here  is my try! not the best.


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