Here it is:
(http://www.2dadventure.com/ags/crap.gif)
Its a 320x200 room with 2 giant skulls in it. It is filled with forest creepers and there is a dead guy outside. The green tentacles are mutated roots and the things with the purple vains sucking the blood out of the roots are forest leeches. The thing with the teeth is one of those traps you find in games which swollow you in forests. Hope this helps.
Ignore my last post.
You know another Word for Skeleton head? Skull!
It doesn't look terribly like a Skull, I must say.
and your lighting is rather confused, where's it coming from?
Shadows are coming from the window, obviously.
As for the image; There's not much to comment on because... well, there is not much. You've used complimentary colours, so that's at least something you don't have to worry about.
--Erwin
Quote from: Mephistophilis on Tue 27/07/2004 22:58:46
Ignore my last post.
You know another Word for Skeleton head? Skull!
It doesn't look terribly like a Skull, I must say.
and your lighting is rather confused, where's it coming from?
What last post? Oh i ment it is something like a cross between a huge tiki and a skeleon head. Its one of those cool "get-in-the-mouth" exits. I was thinking of adding a skeleton bed, which i just might do.
Answer this:
Why does the person have a skull in his house the size of rhode island?
(http://www.2dadventure.com/ags/evil_tanker_skull.PNG)
40 second paint over
Alright, heres my preception of the room.
(http://www.2dadventure.com/ags/tanker_paint_over.PNG)
I made the skull the focal point of the room and used a deep orange for the walls as to prevay the tiki feeling you said in one of the posts. I found a picture of a skull which I used for reference when I drew the front view in my picture. I use lighter colors on the skull as to bring attention to it. If you want to make it older looking I recomend adding some cracks here and there.
(http://www.2dadventure.com/ags/skull.PNG)
33 second paint over. LITERALLY.
*changed colours to something better
*added teeth and snot
*included a creepy eye
*added a fashionable ear (for practical purposes)
In all seriousness, though, I like Evil's paintover the best. It looks like a skull, whilst still looking like a rock. While I like traveler's, it looks more like a witch covent's symbol or something than a tribal stone.
Check out the new one in the first post!
complimentary colors they may be, but consider toning down the brightness a wee bit ...
I love the new version. Very cool.
My only pondering is this: why can't I see out the window?
Im not sure what to put out there....heh.
Oh, is that a window??? All this time I thought it was a swirling vortex of doom death and destruction. Only... Without the swirly part... And more square. But, what is wrong with that skull. Is it supposed to be an alien skull? Cause it definitely ain't no human skull. Even Giant Mutant Teenage Mighty Morphing Ninja People don't have skulls that look like that...
well I tryed to help a bit to.
Here is what I did.:
1.Definetly changed the skull by the wall (I didn't change the bed skull becouse I didn't hawe time)
2.Added some shading
3.Added some eary yellow eyes in the window
4.Deleted some double pixels (Tanker you gotta watch out for these becouse they can be a realy nusence)
5.Changed the coloring of the walls
(http://www.2dadventure.com/ags/tanker_help_with_skull_room.PNG)
(http://www.2dadventure.com/ags/Kopija_od_tanker_help_with_skull_room.PNG)
Sorry viktor, but that is not the way i am trying to do it, its soppose to be like that (youl find out why in the game), edit is on top.
The skull in Viktor's paintover looks like a human skull, but the one in Tanker's version looks like on of those hideous voodoo skulls that are usually in jungle (in movies atleast) and I think that's what he's trying to achieve. The background isn't too bad, but the skull in lower right corner looks really flat, and those "forest creepers" look too bright. Als, the shadow of the skull is a bit too dark.
I still don't get the "forest creepers"... Are they coming through the wall? What are they? Now in my opinion they just look like, well... uhm... something absurd. :D Anyways, could you describe them a little better?
good background the only thing that bugs me is outside the window. unless the room is actually on its side and that window is a birdseye veiw of a path. i think it just needs tilting down slightly and it'll be fine. Here this is the kind thing i'm talking about:
(http://www.2dadventure.com/ags/skullroomedit.PNG)
(http://www.2dadventure.com/ags/skullroomedit2.PNG)
Great edit, but you covered the dead guy, which takes stuff out of the story.
you get what i mean though. also if you wanted to use it you could move the dead guy to the right. hope it helped