Rooms, a sprite, and a demo...

Started by IM NOT TEH SPAM, Sat 27/08/2005 03:18:44

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big brother

http://www2.evansville.edu/studiochalkboard/draw.html

This website really helped me work through perspective troubles I encountered.

My advice would be to start the room with your vanishing point(s) and create everything else based on it/them.
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IM NOT TEH SPAM

Thanks, big brother.
And zor... sorry I got so defensive.  I shouldn't have gotten so mad.

voh

No prob man - I can imagine your feelings if you saw it as an attack towards you or your work.

It wasn't meant that way :)
Still here.

IM NOT TEH SPAM



A very crappy 30-minute painting of a forest... I don't know how I should make the roots of the trees so I was hoping someone could help.

I know the  trees aren't arranged very good yet... but I'm hoping I could get some help with drawing a few correctly rather than a forest incorectly.
Paintovers appreciated.

And my other older brother said he'd tutor me in perspective, so I'll post the interior room again soon.

IM NOT TEH SPAM

I have over half the game done ( :)), and have one major problem to confront before I release the demo.  I have to animate the main character, and don't know how to go about making a goose walk  :-\

Here's the image (same as my avatar)



Paintovers and such are welcome, but if you do I wont use it in the game, and just try to do something similar and take your advice.

TheYak

Based upon how you drew the initial rooms and then the perspective-corrected one, you might look into isometric or orthagonal views. 

Perspective can make a drawing look more correct but can also lead to poor design choices or sterile, lifeless areas.  I prefer to use it, but more in a loose, guesstimated fashion. 

The line-drawing is more similar to an orthagonal view, one that doesn't take diminishing dimensions into account but rather presents objects as they would be without perspective.  Isometric places everything into a set grid of dimensions (typically at a 3/4 angle with 30° and 60° angles (IIRC)).  Either of these leave the design choice of the room fairly open without having to take artistic merit into account when doing the outlines.  If they appeal, just google either term with the words drawing or tutorial in there.  DarthMandarb's excellent isometric work might serve as inspiration for this. 

As for the goose, if you're becoming familiar with Photoshop, dividing it up into layers is probably the best bet.  Try putting the legs on separate layers, as well as any major section you can segment off that you plan to animate.  That way, you can manipulate areas without affecting the rest of the drawing.  You can also save that .PSD and do all your animations from one source. 

As you do the animation, just add another layer with everything posed how you like.  Hide your working layer and export as .GIF using "Layers as Frames" checkbox.  Both Photoshop and Photoshop elements have a decent .GIF Save As option that'll let you tweak transparent areas, total colors, and frame rate.  The GIF file will give you a nice preview of the animation before the AGS export. 

MarVelo

Don't be dissin on the M - of the -S - of the - PAINT!!!! I use it and look what I have done!




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