Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: void on Fri 20/07/2012 00:54:49

Title: Sam & Max like Background music
Post by: void on Fri 20/07/2012 00:54:49
And now for something completely different...

http://kiwi6.com/file/efm20r3ieg

No sprites/artwork this time, but a small demo song I made for our team to decide about the acoustic style of our game. The game itself is intended to be some kind of cartoonish / 'superheroesque caricature' style. This song is to accentuate the heroes headquarters, a cave filled with desultory and only partially working equipment. I was hoping to catch the sleazy atmosphere in this song. And yet, almost instantly, I had the freelance police office in my mind, so I thought I give it a shot and try some jazz ... or whatever it's called. As always, I'm very open to criticism, so let me know what you think about it! :-)
Title: Re: Sam & Max like Background music
Post by: Armageddon on Fri 20/07/2012 01:14:08
Sounds very Sam n' Max to me. :D
Title: Re: Sam & Max like Background music
Post by: Shane 'ProgZmax' Stevens on Fri 20/07/2012 04:28:18
It sounds good for a detective or a Sam and Max atmosphere but not so much for a superhero hideout.  It doesn't evoke any of the exaggerated superness of being a superhero, which is pretty essential when you're trying to evoke that kind of image.
Title: Re: Sam & Max like Background music
Post by: FrankT on Fri 20/07/2012 08:38:32
It certainly has that essence!
Title: Re: Sam & Max like Background music
Post by: Kimbra on Thu 26/07/2012 21:09:12
sounds awesome! may I ask how'd you make it?
Title: Re: Sam & Max like Background music
Post by: void on Sat 28/07/2012 22:44:14
First of all, thanks for your comments! We were discussing this recently and it seems you were absolutely right, this theme doesn't really fit into a super hero hideout. The guys I'm working with had seemed to have something different in mind when talking about the music. While I'm still a big fan of more "natural" music, especially for the background of a hand drawn adventure game, it pretty much looks like we're going to have a bit more of electronic typed music for our game. Maybe there's some use for it in another project though...

@Kimbra Thank you very much! I used a sequencer (Cubase) and a combination of VST instruments (Piano, Drums) and soundfonts (Organ) for it. The guitar and bass are real, only passed through some quite clean amplification. I wish I could have used a real contrabass (altough I've never even touched one ;-), but due to the lack of several thousand bucks I sticked to an electric bass.