So I put together two "talkie" portraits of Sam & Max, since I'm sure they'd come in handy for the next person who's eager to make another game. Now I utilized Steve Purcell's original lip-sync illustrations as well as the LucasArts colour palette... I just need a few opinions. Are these a little jittery, or...? Should I have reduced the head bobbing, perhaps?
(http://www.majhost.com/gallery/EvilGuy/MoreArt/samspeak.gif) (http://www.majhost.com/gallery/EvilGuy/MoreArt/maxspeech.gif)
Looks good!
Right now max has more of a shoulder bobbing. But i imported it in photoshop to see it better what it would look like if the shoulders stood still and the head bobbed, and perhaps it's a bit jittery. Sam looks great though!
Ah yes, I noticed the shoulder problem a little late. The next edition should fix that. Thanks!
I could just stare at this forever.
...but I better not.
Great work :)
This is adorable. I love everything about it.
Ever thought of making a fangame yourself?
Beautiful stuff! Really well done!
Quote from: Cyrus on Fri 17/02/2012 06:58:44
Ever thought of making a fangame yourself?
I'm not a very good writer :-\ Not to mention I wouldn't have the patience... as I have proven.
There's already an existing fanproject: http://www.samandmaxfangame.proboards.com/
We need artists and animators.
Hmm? Is that still going then?
Yes, it's a bit slow for the said reason (lack of artists/animators), but we have a finished story draft: http://www.samandmaxfangame.proboards.com/index.cgi?board=general&action=displayhread=1
right... it could prove a bit of a problem though; as I previously stated, I founded the animation on Steve's original drawings.
I think they look great, though the scaling could be an issue. The proportions on Max are considerably higher than Sam, making Max look much bigger than he actually appears in the games, comics, or cartoon. If this were vector art I would say no big deal, just reduce the size of the vectors, but since actual scaling is going to result in loss it's worth a mention that one or the other of these portraits would have to be adjusted to match the basic size and constraints of the other.
Looking at it, I can see that could be a problem. However... I'm sure there was a similar case at one point...