Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Anarcho on Sun 28/10/2007 04:12:45

Title: scientist walk cycle (front)
Post by: Anarcho on Sun 28/10/2007 04:12:45
(http://www.geocities.com/princebusterlw/SCIENTISTgif.gif)

I'm pretty satisfied with the guy, but he maybe walks a little too much like a cowboy (legs jut out a bit too much maybe?).  Any thoughts?

Thanks

Logan
Title: Re: scientist walk cycle (front)
Post by: Evil on Sun 28/10/2007 05:42:03
For such a "long legged" stride, I might put his knees up higher. Sort of looks like he's wearing bell-bottomed pants.
Title: Re: scientist walk cycle (front)
Post by: frission on Sun 28/10/2007 19:43:02
Yeah, he's got pretty wide legs. It looks like a strut. Real people don't usually walk with very wide legs, and don't angle their feet so widely. Personally I think it looks basically right if your character is climbing a ladder with their legs; when stationary it looks a little strange, but when actually animated (and they are moving) it looks right.
Title: Re: scientist walk cycle (front)
Post by: Sparky on Mon 29/10/2007 07:20:47
You know, I could see a walk like that working in a more stylized game. It's kind of flamboyant and nerdy in a good way.

It all depends on what you want people to notice, and what sort of atmosphere you're creating. May I ask what he's going to be used for?
Title: Re: scientist walk cycle (front)
Post by: Anarcho on Mon 29/10/2007 18:06:37
he's just a scientist...nerdy is fine, but he's not supposed to look jokey. 
Title: Re: scientist walk cycle (front)
Post by: Sparky on Tue 30/10/2007 01:46:00
Hmm, maybe you should tone down the amount he tilts his feet and the amount of sideways movement in his legs in that case. I hope that doesn't sound critical- really he looks good the way he is, and the animation is very good.
Title: Re: scientist walk cycle (front)
Post by: mätzyboy on Sat 03/11/2007 15:43:22
I think it is a really smooth and nice animation! Well done!

As som people have said, maybe relocate his knees a bit upwards. Also the way the lab coat moves just with his legs make it seem a bit as if he's got nice round hips that he is wiggling while he walks. I think this could be solved by making the coat movement a little more dynamic, allowing it to move a little higher up. I'm not quite sure.

Maybe lower down would work too... Keeping the upper part of the leg more covered...
Title: Re: scientist walk cycle (front)
Post by: Oliwerko on Sat 03/11/2007 20:07:21
Yeah, maybe too wide, but that does not matter sometimes. It depends on how much of that walkcycle you will see in game. Is it main character ? Or do you see him walking forwards only a few times in a game ?
Title: Re: scientist walk cycle (front)
Post by: Anarcho on Thu 08/11/2007 01:22:00
It is the main character, but it's a one room game and you won't see the animation much.  I'm going to keep it as is.  But I could use some more help.

(http://www.geocities.com/princebusterlw/scientistside.png)

I'm happy with the front and quarter view, but something is still wrong with the profile view.  What am I doing wrong?  It looks a bit off, doesn't it?  I'm sure it's just a few pixels that need to be shifted to make his posture look right...
Title: Re: scientist walk cycle (front)
Post by: VK Dan on Thu 08/11/2007 01:43:56
It looks to me like his head is a couple pixels too far forward.
Title: Re: scientist walk cycle (front)
Post by: Khris on Thu 08/11/2007 01:50:59
Yep, that's it. Move the head one or two pixels to the left, connect the neck to the back if still necessary and there you go.
Title: Re: scientist walk cycle (front)
Post by: Anarcho on Thu 08/11/2007 01:58:48
(http://www.geocities.com/princebusterlw/scientistside2.png)

Better? That's one pixel back...two pixels looks a bit strange.
Title: Re: scientist walk cycle (front)
Post by: JimmyShelter on Thu 08/11/2007 08:10:53
His arm is the sideview is a bit strange. Most people bend their arms more when they stand, he seems to have a straight arm.

Edit:

I did a very quick edit:
(http://www.jimmyshelter.nl/images/scientist_paintover.png)

It isn't very good, but it does illustrate my point.  ;)