Ahoy there!
Okay, about 6 months ago my animator (known as Mikko) dissappered and he hasn't come back. He was making walking animations for my game (and he was making really good job, 16 frames!!! but I had to redraw my main character after that), but today I started making them by myself because I want to finish my game. So this is what I got:
(http://koti.mbnet.fi/hurjat/mike_is_walking.gif)
(http://koti.mbnet.fi/hurjat/mike_is_walking.gif)
I know there's some glitches (like the wobble in the hand) but I would like some help.
Also, it may be that my game won't be finished this year if I have to do all the walking animations by myself (I like more making other animations) so if somebody wants to help me, let me know ;)
So... comments, pointers etc.
It looks to me like there's a frame missing right in the middle. His front (right) arm shoots forward and his back (left) arm shoots back. The legs do the same.
Try adding one more frame in there where the back (left) leg would be 1/2 way between full extension (arms and other leg to match of course).
For not liking creating walking animations this is not too bad at all!
~ d
I think you should put a frame somewhere between there. It looks like... well, i don't know how to explain it, but you need something between those frames. It's hacking, kind of.
Yeah, the bigger image has got some tweak lines.
Like Darth and Hillbilly said, there appears to be some frames missing. That's the only problem.
Other than that, very nice, very fluid. Good swing in the right arm.
Hey thanks guys! Here I am, I made some modifications. The hand movement may look a bit weird, but since it doesn't look too bad I let it be like it is now. I also left the lighter shade of brown to the back left because it looks good. Tell me what you think:
(http://koti.mbnet.fi/hurjat/mike_is_walking2.gif)
(http://koti.mbnet.fi/hurjat/mike_is_walking2.gif)
Animating is fun! ^_^
Ah It's much better !
I still have the feeling there's a frame missing... And I would definitely not let the arm movement like this, it's a bit disturbing :-\
I think that making his body moving up & down more smoothly would also improve the animation
You're right about the arms Dorcan, I see it now after having a short break. I'll fix it later. I'm not gonna add anymore frames because then I will never finish the game :P and it looks good enough I think. Thanks for the tips.
There's just one frame where the front (right) arm is 'bent' right before it moves all the way back. That's the offender! Either bend the arm in the full-back frame, or unbend it in the frame before! That should do it!
The new version is a great improvement!
~ d
Just made a quick ugly edit :
Changed arms movement to make it more realistic, tried to make the legs movement smoother, made the vertical movement also smoother, and animated the lock..
(http://www.digitalmindstudio.ch/images/trucs/mike_is_walking_dorcan_edit.gif)
(http://www.digitalmindstudio.ch/images/trucs/mike_is_walking_dorcan_edit.gif)
You like floppy hair don't you? :)
Nice edit!
Nice original walkcycle too!
Nice edit Dorcan :) although if Mike uses gel to put his hair up like that it shouldn't bounce that much :P Anyways, I made an edit too:
(http://koti.mbnet.fi/hurjat/mike_is_walking3.gif)
(http://koti.mbnet.fi/hurjat/mike_is_walking3.gif)
I fixed the arms movement atleast, don't remember if I did anything else...
Bah, double post. Anyways, I guess this is the final version:
(http://koti.mbnet.fi/hurjat/mike_is_walking4.gif)
(http://koti.mbnet.fi/hurjat/mike_is_walking4.gif)
I made some changes to arms. Now only up and down animations *sigh* I guess I should find somekind of example or something. Also, how many frames would be good? Because if 8 frames looks good in side movement in game, 8 frames in up and down movement would make character slide... or?
Aaawww, I liked the floppy hair. Anyways why is his nose and chin so square?
Great improvement from the first one!
:Zor
P.S. I like the name of your subject, donno why, just like it.
Thanks! Nose and chin are so square because it's hard to add such a detail when working on small resolution (320x240) :P And it doesn't look so bad in the smaller picture (which isn't zoomed in).
excuse me if im wrong Pete,
but i thouht your game was in 640 resaloution???
-nath
... goldlagoon that is
...
Eh, no, it's 320x240. I wonder if I have said it's 640x480...???