Several Midi files.

Started by The Bedminster Incident, Sat 05/01/2008 02:00:05

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The Bedminster Incident

Uh, yeah. The title just about says it.
http://seele01.se.funpic.de/jams/tbimidis.zip
The archive contains:
- PALEISLE.mid: piratey (as in: Monkey-Island-ish) setting, but a more serious game, with a spooky touch and cursed islands and stuff.
Issues: i) I think it sounds a bit too artificial, I'd probably need to modify the velocity, but I can't seem to get it right. ii) I'm not sure if it's just my speakers (I'm bound to laptop ones right now), but sometimes the Timpanis (Channel 4) seem muted.
Notes: game idea abandoned almost directly after composing this tune, so comments on this aren't urgent, and, of course, if you have any use for it--be my guest.
- Search Music.mid: short tune, either for a puzzle or some stealth/stalk thing. I haven't decided yet. If anybody knows "The Three Investigators" (German users might know them as "Die drei Fragezeichen"), the soundtrack of the audio books was what I was going for at first.
Issues: none. Just hoping for impressions/comments/critique/whatever.
- TBI - Station Lounge.mid: theme for a cyberpunk-ish project I started working on a few days ago. Not necessarily main theme (it's maybe a bit too dull for that), I was just going for something for cutscenes without much text (as in: only narrator says some cryptic, yet deep-sounding stuff).
Issues: for the drums, I mainly use notes below the 3 standard bass drum notes on A 0(33), B 0 (35) and C 1 (36), and when playing the file on another PC they sounded really weird. I reckon these notes have assigned different samples depending on the midi driver. It would be helpful if you knew if that's true. If you don't, at least tell me if the drums sound weird on your PC.
- Unused.mid: tune for the same project. I was going for something completely different, though, so I have no clue where to put it yet.
Issues: again, none. Just general critique. And it would be nice if you could tell me where you'd put a tune like this in a game.

Thanks in advance.
/Blodvarg
A la fin, il y aura seulement de la beauté.

vertigoaddict

I listened and I like/loved them all no crittique (then again I'm quite easy to please...).

The last one unused- feels like you can use it for a confortation or something or a realization. It's usually around the end. Something like how you found out your friend was the culprit and he explains why s/he's done the things s/he did.

Around 1:44 it sounds like their about to fight but then at 2:05 it settlesdown a bit so I guessed the bad-good guy escaped. and after that we go to the credits.

The Bedminster Incident

Yeah, that makes sense. Probably rather a vital discovery resulting in a confrontation or something, because the metallic pad adds a bit of mystical feeling to the tune. I was so focused on what I intended it to be for that I didn't get this idea myself.

Thanks.
/Blodvarg
A la fin, il y aura seulement de la beauté.

Shane 'ProgZmax' Stevens

Were you watching George Romero's Day of the Dead when you made the unused tune, because it sounds an awful lot like one of the ambient zombie invasion tunes :).  I like it!
The two pirate tunes seem to have too much lead-in for an ambient tune, especially if they are meant to loop.  You might want to reduce the amount of build up and focus on just a theme that can play over and over in the background without drawing too much attention.  Overall, I like them!

The Bedminster Incident

Heh, I don't even have that movie. To be honest, not even sure if I actually saw it in the first place.
Two pirate tunes? Actually, only the PaleIsle one is meant to be in such a setting, and it's more of an intro/cutscene tune as a background one, I agree with you there. (But as I won't have any use for that one in the next few years it'll probably go into the contribution thread, not sure yet.)
The other three tunes are for said cyberpunk project. Do you think one of them doesn't have such an athmosphere to it?

/Blodvarg
A la fin, il y aura seulement de la beauté.

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