Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Dave Gilbert on Thu 08/06/2006 02:18:08

Title: Shading a close up
Post by: Dave Gilbert on Thu 08/06/2006 02:18:08
(http://www.davelgil.com/ags/stoneshade.gif)

Better than my usual work, but still... ugh.  Going for a noirish tough-guy shading look.

Any help appreciated.

Title: Re: Shading a close up
Post by: Kweepa on Thu 08/06/2006 04:52:02
Not bad, but you need to pay more attention to the form of the face.
There was a great thread, I think started by Squinky, where Helm or loominous sketched out lines on the face as if it was a 3d model, then lit it from there.
Here's my rough stab, lit from above, then from the sides, and finally both together which works better than I thought it would.

(http://www.kweepa.com/step/ags/critics/stoneshaded.png)
Title: Re: Shading a close up
Post by: ildu on Thu 08/06/2006 11:10:09
The second one is awesome.
Title: Re: Shading a close up
Post by: Dave Gilbert on Sat 10/06/2006 15:13:49
Greetings!

Thanks for the help, Steve.  I realized that the picture I drew was too big for what i had in mind, so I shrunk it down and applied your shading advice:

(http://www.davelgil.com/ags/ruscu.gif)

(http://www.davelgil.com/ags/ruscu.gif)
Title: Re: Shading a close up
Post by: Kweepa on Sat 10/06/2006 16:21:48
It looked a bit rough, particularly the cheek and upper lip shapes.

(http://www.kweepa.com/step/ags/critics/stoneshadedsmall.png)

I also
* centred the widow's peak
* evened out the beard
* brought the eyes closer together
* enlarged the irises

The main problem I see now is the height of the upper lip - it's about the height of his nose - but it's disguised by the moustache, so perhaps it's ok.
Title: Re: Shading a close up
Post by: sergiocornaga on Sun 11/06/2006 09:30:10
The lighting is very good, but the face itself could use more detail.