(http://www.davelgil.com/ags/stoneshade.gif)
Better than my usual work, but still... ugh. Going for a noirish tough-guy shading look.
Any help appreciated.
Not bad, but you need to pay more attention to the form of the face.
There was a great thread, I think started by Squinky, where Helm or loominous sketched out lines on the face as if it was a 3d model, then lit it from there.
Here's my rough stab, lit from above, then from the sides, and finally both together which works better than I thought it would.
(http://www.kweepa.com/step/ags/critics/stoneshaded.png)
The second one is awesome.
Greetings!
Thanks for the help, Steve. I realized that the picture I drew was too big for what i had in mind, so I shrunk it down and applied your shading advice:
(http://www.davelgil.com/ags/ruscu.gif)
(http://www.davelgil.com/ags/ruscu.gif)
It looked a bit rough, particularly the cheek and upper lip shapes.
(http://www.kweepa.com/step/ags/critics/stoneshadedsmall.png)
I also
* centred the widow's peak
* evened out the beard
* brought the eyes closer together
* enlarged the irises
The main problem I see now is the height of the upper lip - it's about the height of his nose - but it's disguised by the moustache, so perhaps it's ok.
The lighting is very good, but the face itself could use more detail.