Small rooms, consistent style...

Started by Technocrat, Wed 30/01/2008 11:24:16

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Technocrat

I've been starting on some indoor scenes (where the rooms will be surrounded by black boxes, to contrast with the outdoor scenes that aren't), and I think I've hit on a style that aesthetically matches the characters I'm doing as well. I don't like big expanses of one colour, so I try to put a lot of noise into areas that are, in this case, wood panelling, to give more of a woodgrain look. So -

1) Does the colouring of this scene seem to fit?

2) Is the chap in the middle consistent with its style to you?

3) Could anything be improved about the perspective of the picture?

(apologies for the width of number 2!)




Babar

First picture is okay, except it seems odd that the plant pot, carpet, character's shirt and flower should all be the same colour. Also, the stair should be getting small as they go higher- Right now, they almost look like a ladder.

Second picture is a lot larger, so the 'bareness' is more evident. I know you said that you included noise so that it doesn't look all the same, but it is still pretty boring. Maybe you could include some gilding on the walls, or something? Plus, maybe it is the lack of shading, or perspective, but something seems wrong with the turn in the hallway on the left side.

If they are the same place (and it looks like a hotel), one would expect a matching colour scheme of the carpets.

And yeah, the character seems to fit well with the backgrounds.
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Evil

I like the style. The character appeals to me and the backgrounds have a good feel. There are some weird things, like the plants and the door handle, and some of the perspective. Colors are a little bright and the paneling on the walls is to low in contrast. The anti-aliasing makes everything feel blurry.

bicilotti

I really like these two pics. They are simple and effective!

1) As Babar said, the blues of the pot and of the carpet should be somewhat changed (maybe you should even desaturate them a little, along with the green cloth from the second pic).

2) Thumbs up.

3) Perspective seems ok, only one thing puzzles me: the character is around 57px high; if you trace a vertical line of that height from the base of the left hallway you'll see that



the line goes "out of bounds".
Scaling is awkard, so if your character can actually go west, you may want to draw the full height of the corridor.



gonzo29

They look both good, and consistent.  You might consider adding some shadows for the plants, or by corners to give the rooms a more full appearance.

Shane 'ProgZmax' Stevens

I thought I would make an edit to address some of the lack of contrast and extreme saturation in your image.

1.  Reduced color count to 154.  Lots of similar shades due to aliasing/blending that did not really stand out and made it too difficult to edit.
2.  Changed floor color to something with more contrast and lower saturation.
3.  Made steps reduce in height as they go up and darkened them to simulate depth (also made the steps angle up as they went up).
4.  Altered character colors to make them stand out more by increasing the contrast between the three skin tones, shirt, and pants.
5.  Lengthened characters arms a bit and shaded him differently.
6.  Changed plant holders from saturated blue to a more metallic color and changed plant greens to a more green-yellow.



Basically you want to move away from saturated colors (solid blues, solid green, solid red) so it is easier to make out details.
Contrast between colors is also important so that you can make out the different shades.  I did not really mess with the doors or the wood walls
much but I would recommend less saturation for the wood color as well and perhaps some visible paneling.  Keep at it!

paolo

I know you're looking for criticism of the rooms, but your character looks like he has only one eye, or two eyes but only one pupil in the middle of the two. Or is this intentional?

Shane 'ProgZmax' Stevens


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