First background

Started by , Tue 17/04/2007 04:37:16

Previous topic - Next topic

MBrown85

Hey, my first background is finally done (took me long enough.)  The room is the den of the house the main character is stuck in.  It was trying to make it dark and a little forbodeing in a subtle way. Critiques are welcome.


Moresco

Right off, very good background.  I like how you did the light but a couple thougths.  Seems like the light and the floor are pretty close in color, maybe shade the floor some.  And the ceiling and side walls probably shouldn't be so close in shade, I could barely tell that they were separated. :/

Again tho, nice looking room, HUGE books!!!
::: Mastodon :::

InCreator

#2
While geometry and details are well done, coloring and some other minor issues leave to be desired:

* Ceiling and walls are same color. That's quite bad idea, since it turns them into one big red mass.
* Red room with red ceiling? I cannot imagine person wanting to spend some time in this room without unhealthy supply of Aspirin. Think a little about it...
* Only thing in room that has any thickness is outer part of bookshelf. Everything else - NO depth at all!
Is this room filled with furniture made of paper? Look at red lines on my edit to see what I do mean.
* Same applies to door. All starters draw a door like this. But such door appears to be painted onto a wall and looks very unrealistic. Again, see my edit...
* The roundly table has way too massive foot for such small table on top of it. I know that things like this exist, but it looks as awful as they do in reality. Also, table is a bit too close to the upper wall, I'd bring it more to the center of the room, to fill useless empty space and bring table out for view.
* The books lying on lower shelf are WAY too long.



* Red line shows how to make door more realistic - by putting it inside wall more
* Green lines show how to avoid this "things made of thin paper" syndrome.
*  Some colors are changed, see how I shaded walls and rightmost shelf-thing.

Conclusion: You picked low-saturation colors for your room. That's a good start, and it's hard to go wrong this way. But pay attention to shading also, every single thing in this room has no shading yet.


Moresco

Just a side note to what Increator said about doors being in the wall more.  In my apartment, this is not true.  The door is exactly parallel to the wall, but a wooden border surrounds the door on all sides but the bottom, and it is on top of the wall making the door inside seem deeper.  I dunno about other types of construction, but that's how ours works.

Also beneath the door sometimes there is space for a little bit of light to creep in possibly - and a different sort of wooden bump attached to the floor beneath the door itself.  So there are all kinds of things you can do with a door.  And even some office doors appear to be practically invisible! It's true! :p
::: Mastodon :::

InCreator

As another side note - door to my room looks almost exactly like the one MRBrown85 drew on his original.

I suggested custom door idea because this BG needs a bit more detail, or complexity.
Also, same doors in every game, eh.. are getting quite boring.

MBrown85

Thanks for everything guys.  I went back and fixed a few things.  I kept the red walls cause I wanted the room to be a little threating and kept the table cause personally, I like it  ;D.  I also kept it close to the wall for in game reasons.


MashPotato

A definite improvement :).  I would also suggest increasing the contrast between the lines and the filled areas... since you're not really shading, you have to use lines to define the shapes, and right now they're a bit hard to see (especially on the chair).  Perhaps a rug on the floor will help fill some of that empty floor space :)

SMF spam blocked by CleanTalk