Some help please

Started by LupaShiva, Mon 20/06/2011 19:32:10

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LupaShiva

Hello everybody, i started "playing" with AGS about 3 years ago, but i have a problem everygame i do, i give up because when the game goes about in the middle of production, i start looking to the game and think i should redrawn everything again  :( i have some exemples of the same scenario and of the same char, the scenario is a back alley and the char is a metal guy, i wanted to ask for some kind of suggestion or any ideia, of what i should do or any trick to try to end a game, for exemple draw first all of the scenarios, and all the chars or draw the scenarios as i need em to the game, dunno any help or advice i would be very glad, thank you all and sorry about my english i know its bad  :(



First scenario i did about 2 years ago



Same scenario i redraw about 1 year ago



Same scenario again but i decided to make it more simple so the char would get more attention instead of the scenario, and a more normal view so the char fits a little more



First metal guy i did



Same guy but i decided to make it more relaxed, hes a metal guy  ;) and outlined in Black so it takes more attentio over the scenario



I Decided to make it more metal, last one i think it wasnt so metal, i decided to put him more like a funny pose, because of the game, ill try to make it comedy adventure

Hope i get some feedback and some suggestion, thak you all and sorry again about my english  :)

hedgefield

Well I can certainly say it's doing your game good, those latest characters are a tremendous improvement!

I've fallen prey to redrawing things over and over again too, so I don't know how much help I can offer you, but I'd advise you to first complete the scenario for the whole game, and then just build it. Forget about finished graphics, use as much placeholders as it takes to get through the coding. This way you can easily test out if puzzles are fun or not, and maybe change plot beats without having to redraw any backgrounds. Once the game is playable from start to finish you can start filling it up with art.

LupaShiva

Thank you a lot mate, and thats a good idea, but its need some practice to do that, ill prob get lost in the middle of the game without the graphics  :( but its a suggestion ill problably try  ;) thank you again mate

Ghost

Both the third background and character are really good, and the screenies show you've been improving quite a lot. If you feel comfortable with that style, I think it's really worth going with it. One problem when you're still settling for a style is that your graphics are bound to be a bit inconsistent, but a game can usually get away with that (there's usually at least one screen in most adventure games that seems a bit out of place anyway...)

Like hedgefield said, it helps to work with placeholders, or with smaller versions of what the final game will have- just use one static sprite for most characters, don't spend a lot of time shading your backgrounds, that really can get you through the coding.
But ALSO practise a lot- make yourself a list of likely inventory items and just draw them, make small animations like your main character picking up something, to get used to your style. Or make an interesting location, even if you're NOT going to use it, just to see it through. Sounds like a moot point, but since you seem to still be developing an art direction, practise in that area will help you a lot.

LupaShiva

Thank you a lot mate  :) ill try to use placeholders, and then draw everything at the same time  :D

Thank you for the help

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