Some Iso-background: c&c needed

Started by Seminus, Sat 06/11/2004 17:36:55

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Seminus

Hi all,
new here and first post.
I'm working on a little isogame with AGS. Something like good old Cadaver.
So now I have done tons of backgroundart and think i need some feedback from you guys what do you think. -> please C&C.

here we go:









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Seminus
For more info go check my homepage:

The Art of Seminus

Cluey

Frankly?
Beautiful, I love the style, what program'd you use?
Aramore
My webcomic.

Albino-I

Indeed, I'd too like to know what program you are using.

Those look cool, but it's different if you just placed all the stuff with somekind of level editor (because no-one can draw that well.. atleast not anyone I know).

Seminus

Quote from: Albino-I on Sat 06/11/2004 17:45:50
Indeed, I'd too like to know what program you are using.

Those look cool, but it's different if you just placed all the stuff with somekind of level editor (because no-one can draw that well.. atleast not anyone I know).

Well if you call 3DStudiomax a Leveleditor... ;)
And Photoshop for texturart and postprocecing the renderings.

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Seminus
For more info go check my homepage:

The Art of Seminus

Albino-I

Did you make the 'model's yourself? I mean, that they arn't just ripped from some site?

Seminus

Quote from: Albino-I on Sat 06/11/2004 18:14:09
Did you make the 'model's yourself? I mean, that they arn't just ripped from some site?

Nope!
Did all by myself!
I'm make 3D Art for living. (check my homepage)

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Seminus
For more info go check my homepage:

The Art of Seminus

Cluey

Aramore
My webcomic.

Evil

Indeed they do rock, and its nice to see some ISO art.

The large ones look great. The only thing I might do would be add some darker shadows on the tops of the mushrooms.

The smaller rooms are very nice, but its hard to tell whats what with the way the light is arranged. Maybe some universal light?

Krazy

My Stuffs:
Tumblr

Moox

Breathtakingly marvolous! Cant wait to see how the chars look though. Keep it up, no crits from me except they are rather dark

Albino-I

Well, only the interior pics are dark, but also too small to my opinion. Characters could have some trouble walking in such an small place.

Gregjazz

Dude. Now that is great art! You rock, and I'm going to look forward to your game!

Seminus

Quote from: Evil on Sat 06/11/2004 19:08:51
Indeed they do rock, and its nice to see some ISO art.

The large ones look great. The only thing I might do would be add some darker shadows on the tops of the mushrooms.

The smaller rooms are very nice, but its hard to tell whats what with the way the light is arranged. Maybe some universal light?

Thx for the comments. Yes the smaller ones are going to be brighter in the final version. On my laptop they look just ok, but on my other monitor they are too dark.
I've to double check them, i think :)

What do you mean with the mushroomshadows?

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Seminus
For more info go check my homepage:

The Art of Seminus

Igor

Love it, especially interior locations! Superb

n3tgraph

wow that looks great...!

It reminded me of Little Big Adventure immediatly!
keep it up!
* N3TGraph airguitars!

James Kay

Extremely nice!
Ahhh...Cadaver. Memories.Ã,  ;D

One thing, take it from someone who has been making an iso AGS game (90% complete and no progress at the moment)
plan your walkbehinds!
These will cause you massive headaches!!!!

Seminus

Quote from: James Kay on Sun 07/11/2004 14:29:48
Extremely nice!
Ahhh...Cadaver. Memories.  ;D

One thing, take it from someone who has been making an iso AGS game (90% complete and no progress at the moment)
plan your walkbehinds!
These will cause you massive headaches!!!!

Yes if seen this allready with my first prototyp of this game. But if its gets to complex or i have to much walkbehinds for ags (15 are arent that much ;) ) i'will simply trop a few useless objects that aren't needed. In my test game i've also used one walkbehinde layer for all objects that are on one hight. So I had a workaround on this 15 layer limit.
But I will have and see and change things if needed. :)
For more info go check my homepage:

The Art of Seminus

Gregjazz

I've made an ISO shootup game before, and using some clever scripting I only used 1 walkbehind for multiple areas and multiple characters. It worked seemlessly, too.

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