Well, I thought that my game i'm working on right now needs some tunes. So I wrote a song, but well, I am not so good using FruityLoops, so anyway the result is here.
http://www.zone.ee/escalade/Escabiit.mp3
I think that the problem is that drums aren't so good. I already got some help from one DJ, but however, if you think there's something wrong then just tell me. I can do some changes.
Anyway, would that be good enough for an adventure game background music?
You're on a good start!
Some suggestions:
- Add techno-esque synth hihat pattern (do you know what I mean?)
- Add some sort of swooshing pad or ambience to the song to give it more depth and to fill it out more.
Very nice, this harkens back to Amiga modness- which is a good thing. What I would do if this were my work would be:
1. Replace the drum with something that sounds a bit less synthy
2. Add another, lower drum to accompany the beat you've set up.
3. (Possibly) toss in a hi-hat as Geoffkhan suggested.
4. Either find a good (hah!) synth guitar or a decent synth string sample and bring it in to create a solid theme which I would then re-use in some form in the rest of the tunes for the game- this makes the soundtrack one coherent piece where all the tunes are recognizable as part of a whole.
Great start, really.
Thanks for the advice!
Yeah, some hihats would make it much better. And I'll change the drums. But the problem is that I can't figure out which synth string would be good.
And, of course, swoosh or ambience pads would be good, too.