Some of my 2D/3D works

Started by Cyberion, Thu 29/06/2006 09:13:01

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Cyberion

well i've been modeling for a long time and posting many of my renders on many resources, but do not know why i always overlooked critics' lounge :D I guess it's time to change this.


This is a Human Cruiser from master of Orion 3. I used an artwork from the original game and made a model based on it.

Artwork:


Render:




Space Shuttle from Wing Commander game.

Preview:





Some rendering of the tank battle in the future with the air support.

Preview:


1280x960: ~1mb
http://www.wcnews.com/newestshots/full/cyberiontank1.jpg



This is my last work, done completely in Photoshop CS2. Made this wallpaper for a project: Wing Commander: Pioneer, you can read more about it here - click me

Preview:


1280x1024: ~1mb
http://www.cyberionsystems.com/wallpapers/cyb_wc_pioneer_1280x1024.jpg

1280x960: ~900kb
http://www.cyberionsystems.com/wallpapers/cyb_wc_pioneer_1280x960.jpg

1024x768: ~600kb
http://www.cyberionsystems.com/wallpapers/cyb_wc_pioneer_1024x768.jpg

800x600: ~400kb
http://www.cyberionsystems.com/wallpapers/cyb_wc_pioneer_800x600.jpg



That's not all of my works, just few of them, but still would be nice to see your comments on them. I hope you like it guys :D

deadsuperhero

Holy crap, that looks amazing!
I can't wait for a new Wing Commander game, I loved that series!  :D
The fediverse needs great indie game developers! Find me there!

CoffeeBob

Good gravy, where did you learn to model like that? :=
It looks awesome. I too loved the Wing Commander series, beats the crap out of all Star Wars games and other sci-fi space shooters.

Hammerite

Quote from: Largo on Fri 30/06/2006 11:07:05
Good gravy, where did you learn to model like that? :=
It looks awesome. I too loved the Wing Commander series, beats the crap out of all Star Wars games and other sci-fi space shooters.
careful now, youll get yodaman angry
i used to be indeceisive but now im not so sure!

MrColossal

I don't know if you're planning on putting these into a game and what your polycount would be on this engine but if it is indeed for a game you're wasting a lot of polys.

If it's for a game, as in real time 3d:

The vents on the front are useless. A texture would do what those polys are doing just as fine. Especially coupled with a normal map. The same with the vents [?] on the back.

The chamfered edges are also wasteful for a game.

The small panels on the side are too small to really do anything for your model. They don't really affect the sillouhette of the model and all they really do is kind of catch a little bit of light that a texture can hint at just the same.

Also, I'd suggest not just cutting in squares to your geometry the way you are:



try and keep to quads as best you can. They light better and if you ever get into animation they allow for deformation.

The circles on the front of the ship also could just be floating in the geometry. They don't have to be a part of the front panel. It would just add unnecessary polys. The same with the metal around the windows. You could texture all that in because the slight lip you're getting from the metal isn't worth the amount of polys being used.

If it's not for a game:

Look into specular maps and normal or bump maps. The glass looks like painted metal. A specular map would allow you to make that glass shiny and add a dull sheen to the metal of the ship. Specular and environment/reflection maps can really bring the model from "eh" to "wow!" in my opinion. The glass on the cockpit does not reflect any of it's surroundings, that really stands out.

I'll try and post some examples of what I mean when I get home from work.

Eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Cyberion

ya bud no need, i clearly understand what you mean. This model is based on a Shuttle from Wing Commander 3/4 games. it was made for a challange on www.cgtalk.com The model had to be static, so i didn't add any additional geometry or converting polies to quad poligons for better animation in the future (like blowing it up). It was made so in order just to save time.

As for the game, nope, i would never do such not-poly-wise model for a game. This model for a challange on CG Talk.
And as for the textures. yape you are right here, it lacks several textures, which i could add to make it more realistic. But i'm too lazy to do that :D And you are completely right, i have to make a glass to look more like a glass and not like a paper.

Thx for the critics.



QuoteGood gravy, where did you learn to model like that?
Well i learnt everything myself. Using method - try&click hahahahaha :D I remember modeling for 2 years and only after that i bought my first book on Lightwave3D, where i actualy learnt how to texture :D Now i'm learning how to model catoonish characters. When i'm done with this stage, the next phase will be - photorealistic modeling. that's why i'm learning Photoshop right now. Photorealism will require a high texture skill, and good textures are made in phtoshop.

Cluey

*orgasms* God those are nice, but the reason for my over the top reaction is simply the fact that I LOVED Wing Commander :P
I like the cruiser as well mind >_<

How long have you been into design?  You doing a course or anything?
Aramore
My webcomic.

Cyberion

nope, 3D modeling is just a hobby for me, i'm doing this for fun. Some people say that i'm crazy and that i should go for 3D Design and find a job in this field, but i'm making better money being an international economist. My major is International Economics and marketing with a minor - Public Relations.

that's the game i'm developing right now - http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21873.0
All backgrounds were modeled in Lightwave3D. Characters are hand drawn by a friend of mine.

Here are some pics of the models i'm working on right now.

High-poly Gladious model from Wing Commander: Privateer



and my own design Alien Cruiser




ohh and btw here is a short Intro i made several years ago for a mod for Freelancer. Excelcia RPG Mod. Nothing special.



Here is a link to a movie - http://www.cyberionsystems.com/cyberion/data/files/movies/Excelcia_Intro.zip

Ferret

Quote from: Cyberion on Tue 04/07/2006 14:02:01

and my own design Alien Cruiser
It's almost looks like it could be of Ancient (Freespace) design. Pretty cool.
:F!

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