Hey, I'm starting a new style for my adventure game called Once A Wolf. Its completely drawn by pencil. The problem is, I can't seem to figure out whats wrong with the perspective. It seems like its all over the place.
(http://i10.photobucket.com/albums/a107/Dahuaka/SampleRoom.png)
If it just sucks, that fine, but I want a detailed and constructive reason why it sucks. Otherwise I can't improve.
the window on the left side of the room and the floor tiles seems to be the things that pop up at a first glance
(http://i.imagehost.org/0460/SampleRoom.png)
I'm still a bit new to this perspective thing, but i think the way you did it, the lines should change their angles as you did with the side walls
Actually the painting/window is correct if using the same vanishing point as the table and the bottom of the walls - it's the top of the side walls that are missing, making it look as if the ceiling is sloped downwards towards the viewer. Also, the bookshelf seem to have a vanishing point of its own (straight behind it) rather than the room's vanishing point which is roughly above the clock(?) on the back wall.
I don't really like the walls being that tall (too much wasted screen space), but used the rear wall height for reference. You could always lower it. Considering the height of the door, I'd say to cut 1/3-1/4th off the room height.
I didn't bother too much with the perspective of the floor tile pattern - the depth of each tile should also decrease slightly when it's further away - but this is a rough mockup:
(http://img230.imageshack.us/img230/3509/perspective2.jpg)
Tonight I'll trace it, to see if it makes since. Thanks, I appreciate it.^^
Edit: Alright I made a 3D model with the correct corrections.