3 drawings

Started by Buckethead, Fri 05/10/2007 14:54:00

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Buckethead

 hey,

Lately I've been using my spare time to practice some drawing. This is pretty much what I got so far. The first one is made with a pen because I couldn't find a pencil to draw with. I know the perspective is quite off in some places, but I'm ok with that.

Please tell me what you think of them  :)

By the Lake:


City of Chaos:


Lost Angel

InCreator

#1
Not too bad, keep on practicing.  Perspective is quite off indeed. Why not practice correct one also? It's the hardest thing to do anyway.

** But in general, I'd say that your images have nice amount of detail in them, but heavily lack any design or composition. Especially the "City of chaos" picture -- there's a lot of buildings and stuff happening, but you didn't think how and where to place them, which results quite a messy scene. So, try out different compositions in your further practice, you'll need it.

** To get some more serious experience, pick a reference for your drawings. For example, google for a photo/pick random photo from random magazine and try to draw what you see. Practising this will clear some things up in your head on how things look and how they are placed. Your visions and ideas will become much better. If you have done this enough, you are able to improvise quite realistic scene without needing any reference and it still looks real. That's what to aim for.

** Don't go into such heavy detail yet. Try drawing something 3D, I mean, try to draw cubes for example. In various angles. Or a perfect circle. Teach your hands and eyes to work together correctly.
For a nice 3D practice lesson, take a box of some kind. For example, a matchbox. Put it onto your table and draw it. Don't mind drawing etiquette or details, just basic shape of the matchbox.
Then rotate it into another direction or put something behind one corner to tilt it.
Draw again. And so on.

Pretty soon, you can think three-dimensional, visualize correct perspective in your head even before touching the paper with pencil and you will never have - for example when drawing a house - this starter's question "which side should be visible and how much?".

** I suggested this because all your pictures are very two-dimensional. Things have no depth nor distance from each other. That's first thing you need to practice.

** Also, taking a RANDOM 3D fps game (even ancient one), and instead of running-and-gunning around, just paying attention how walls disappear into horizon and how it changes when you turn your character or make a step forward also helps alot.
At least, it helped me. Sometimes when I'm playing something and must stop it, like to eat or talk to phone, I still keep looking at the game. It's strange how much details and new things I discover only by doing that. It all goes somewhere, into my head, and I can bring this knowledge out when I'm drawing something. "How should I draw this...? Hm... think of Doom... oh yeah. This way."

Buckethead

Thanks, that's some great advice. I'll make sure to follow it. Drawing something in 3d is indeed my weekness. I hope some of these tips can change that a bit.

Thanks again!  ;)

Uhfgood

You can actually do decent perspective with just a few tricks.  First lightly draw a horizontal line for where you want the horizon to be.  If it's too high and most of your objects are below it, it will be as though you're looking down on them.  If too low then you're looking up at something.  I would generally put it about a 1/3rd from the top.  I'll just briefly describe one point perspective.  Next draw a vanishing point anywhere along the horizon line you just created.  I would put it on the side of the middle to make it a little more interesting looking, rather than dead center.  Next to do the objects in perspective, I would start with cubes and boxes, then draw your object within them using the box shape as guidelines.  So basically you pick a spot on the paper under the horizon line or it can actually be covering the horizon line.  You'll have to play around to see what looks best.  So essentially start with a square or rectangle pretty much where you decided to put your object.  Now get a ruler and put it along the vanishing point, connected to the nearest corner of your square... now draw along the ruler until you've gotten the length you want or till you're off the paper... I wouldn't go off the paper though cuz it would probably cover a good portion.  Now do this for all 4 corners...  So now you have perspective lines from the vanishing point, intersects all corners of the square.  Now depending on how big you want it to be connect the perspective lines with lines perpendicular to them... or straight lines.  In other words draw another bigger square where the corners meet the perspective lines.  You've just successfully drawn a cube or box in perspective.  Now of course you can use it to draw whatever you want in it.

If you couldn't understand this let me know and i'll make a drawing to illustrate it.  Otherwise you can look at my thread http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32136.0 - to sort of give you an idea of what I did.

Tuomas

#4
perhaps you should not consentrate on details as much, but keep focus on geting a stable scenery. A lot of people first try to add quality with detail, but end up with more mess (see paintings by one A. Hitler), just, when practising, keep it simple.

as was said before apparently :)

Buckethead

yeah these are great tips and I'm sre they will help me. Just had these things in my head and I wanted to get my vision out.

Thanks for the helpfull comments I'll make sure to improve myself  :)

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