Sketchy-Style Walkcycle

Started by eternal_renegade, Wed 13/08/2008 09:30:12

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eternal_renegade

Well I am going for a painted-sketchy effect on the way the movement works. This was done with a tablet, would definitely appreciate criticism or comments.



I'll try different walks too with different characters (Might actually design a game out of this in this style!)

Does this need any changes? Would love opinions as well.
(Oh and there is a reason to the transparent in-between frames, I believe it helps define the messy style a bit more and smooths it out in an abstract way)

gypsysnail

hello, I want to say this is a great sketch! Somethings I could say that need to be improved on is the way the guy walks - it looks like he is being bumped forward that his head goes down a bit too much and a little too hunched from a straight back. Something I learnt in animation drawing, a technique I would suggest to you if you havent already done this is make a light box from a normal plastic box (such as a hobby box type of box) cut in half and slanted down, like a graphics table but a lot smaller. Then insert a light in it - perhaps rip a light fitting from a lamp, keeping the power plug attached to the light, and make a hole in the box to put the light inside. Then make the top with a perspex that you can semi see through, white is best.

Then get an A4 sized paper, draw up a square, that will be the field area to work in, then keep that field square as the underlayer to keep track of position when drawing a series of movements. Do the first drawing of the character on a new piece of paper over the field square drawn one, then leave that on the table, and start the 2nd one on a separate piece of paper on top of the 1st drawn one. Then remove the 1st one when you have done the 2nd one, and do the 3rd one on a new piece of paper, over the 2nd one. That way you can see almost clearly the movement positions.

Also I'd suggest doing the hair a little less movement and more uniform movement. The hair seems to change too much in each movement making it look like a new person in each position. Hope all this helps. You did a good sketch and I can see great potential for this to be in a game by you.
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Mr Flibble

You might want to watch the music video for Take On Me for an example of sketchy people walking done exceptionally well.
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eternal_renegade

Quote from: gypsysnailhello, I want to say this is a great sketch! Somethings I could say that need to be improved on is the way the guy walks - it looks like he is being bumped forward that his head goes down a bit too much and a little too hunched from a straight back.

Alright I will see what I can do to fix that.

Quote from: gypsysnail
Also I'd suggest doing the hair a little less movement and more uniform movement. The hair seems to change too much in each movement making it look like a new person in each position.

I was trying to make it look incomplete for a style, but if it's more of a benefit to have it more stable. I will make it more uniform.

Quote from: gypsysnail
You did a good sketch and I can see great potential for this to be in a game by you.

Thank you very much, this helps me tons! :)

Quote from: Mr Flibble
You might want to watch the music video for Take On Me for an example of sketchy people walking done exceptionally well.

Just watched it! Very inspirational! Unfortunately it's not exactly the style that I want, looks too perfect if you know what I mean.

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