Trying out a different art style (First try)

Started by Mouth for war, Sat 06/03/2010 14:24:45

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Mouth for war

Ok I've been trying to improve my artstyle a little and this is my absolule first try.. Even though there isn't a lot of stuff here maybe you can tell me if i'm doing allright so far? I also wonder what i should do to make the path blend in better with the background. And the path itself is a little weird i think...maybe to much details? Thanks in advance :)

mass genocide is the most exhausting activity one can engage in, next to soccer

Tuomas

You wanna perhaps bring the tree out the background a bit, maybe make clearer outlines on it. It looks as if you've just added a sticker on the swamp picture too 2D. Also, I'm thinking the rock is a bit too smooth. It looks a bit like a mushroom hat floating in a ocean, if you get my drift. I'd like to know how you make that texture and all the detail. The grass and the road look really good as does the wood texture.

All this together there because I'm a bit tipsy, don't mind that.

Snarky

I think it looks pretty good so far. It is very empty, of course, and it's hard to comment on stuff like composition without knowing what you'll put in the rest of the image.

I think this screen would be more interesting if you added more depth to the light. Currently the lighting is very flat, with little contrast between shadows and highlights and the light source not really defined for the tree.

To blend in the path, do the same thing you did with the rock (i.e. the edge is overlapped by blades of grass). You might also want to consider the 3-dimensionality of the path. It's not just a piece of ground that's a different color than the grass, after all. Is it raised above the green, or does it sink down below it? If you use shading to indicate this, it will be more convincing.

You have a problem in a couple of places where you've put an object of a particular color against a background of the same color: the mushroom/path and the leaves on the tree/grass. This camouflages them and makes them almost invisible. You should either move the mushroom or shade it a different color, and you should try a different shade of green for the tree leaves.

TandyLion

Promising. My single issue is that of pixel density. Two different resolutions and pixel sizes. If anything, the log should have the larger pixels as its closest to the foreground.

Khris

Oh my, I didn't see this until TandyLion's post.

Choose one resolution and stick to it.

tzachs

Looks nice.
The horizon line is too straight though, I think.

DutchMarco

I agree that the horizonline is too straight,

and (layout-comment) I doubt that there's enough space for the character to be in (unless it can stroll off of the path into the field, to me it seems that this kind of room is pretty useless, it's just a place the sprite can walk through and not do anything useful.

Oh, and the growth on the tree seems very one-sided (I'd put some detail on the bottom too although, since there's no sun there, you wouldn't expect too much there - it just sseems tooe empty now).

Aside from that it looks good to me (but: Making a sprite that will fit in with this very texturedbackground would make it veryhard to animate also it would look messy / blend in too much/stand out too much - I think you'll make life hard on yourself if you'll stick to this style.

I think the perspective commment means that the path is too diagonal, it should be flat on the ground, and now it looks as if it isn't.

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