Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Sektor 13 on Sun 30/01/2005 12:53:21

Title: Star Gate parody - Character
Post by: Sektor 13 on Sun 30/01/2005 12:53:21
I will create a parody on stargate, here is Jack O'Neall

(http://users.volja.net/zagar41/klemen/jacksg1.jpg)

what do you think...
Title: Re: Star Gate parody - Character
Post by: InCreator on Sun 30/01/2005 14:11:04
He's missing a nose...
and his left foot doesn't support him standing.

But apart from that, this is a very well drawn character.
Good job!
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Sun 30/01/2005 15:42:40
he has a mose :D a little "lighten" spot betven eyes and mouth :D
Title: Re: Star Gate parody - Character
Post by: Kweepa on Sun 30/01/2005 17:11:01
Nice character!
Three things bother me (after I used google image search)
- his arms seem too short. I'd lengthen them two or three pixels
- his mouth seems too low on his jaw. I'd move it up a pixel
- his name's O'Neill :)
- it looks like he's out in his socks. Maybe some detail to the boots?
Ok, that was four things.
Title: Re: Star Gate parody - Character
Post by: big brother on Sun 30/01/2005 19:37:43
I think you're using far too many colors to draw him. For backgrounds, it's ok to use gradual changes in the value of colors to shade, but with characters (especially ones you plan on animating) it's much more efficient to reduce the number of colors to a point where you can make him look crisp and sharp.

You should avoid using airbrush, dodge, burn, soften, and smudge when working with pixel art. I guarantee you that a sprite with hand picked colors will look much more distinguished.

P.S. Did you paint over Boston Low from The Dig?
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Sun 30/01/2005 21:33:15
Well i played DIG over half year ago, but i remembered Boston Low , so i draw him from my memory, especialy legs, i know boots and those "pants" dark diagonals are very familiar to those Commander Low had.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Mon 31/01/2005 11:43:10
ok here is the whole bunch..

(http://users.volja.net/zagar41/klemen/sg1.jpg)


I took some of your advices....

I did not reduce colors , yet, but i draw teal'c head only with 4 different, in will try to reduce pants and jackets later...
Title: Re: Star Gate parody - Character
Post by: Scummbuddy on Mon 31/01/2005 15:17:07
I would think there would be some gold symbol over Tilk's(however you spell it) forhead, but superb job so far. Keep up the fantastic work.
Title: Re: Star Gate parody - Character
Post by: BMF-Inc on Mon 31/01/2005 15:18:15
With the new characters (Teal'c and daniel in particular) is their shoulder's position. they seem too flat and rigid, resting too high on their chest...try and just lower the shoulders. anyways, these look excellent, can't wait to see your final product
Title: Re: Star Gate parody - Character
Post by: Sam. on Mon 31/01/2005 17:27:53
Sam looks a bit blokeish. IN the series shes quite petit. bigger breasts. always bigger breasts
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Mon 31/01/2005 20:18:01
huh i forgot the golden sign in the forehead, i knew something was missing :D

About breasts, well, you can't actually see them trough thick jacket... maybe a little..

I will look in to the shoulders.. :D


EDIT:

ok i made Jack in low colors and front position..

(http://users.volja.net/zagar41/klemen/jack1.jpg)
Title: Re: Star Gate parody - Character
Post by: Khris on Tue 01/02/2005 14:21:10
Very good! I especially like the shading. But, as you already know, it's very hard to animate with that many colors.
Try saving the sprite as GIF or PNG, this board and AGS handle those well.
I suspect JPG is to blame for the still too many colors of your front view.

I did a quick paintover:

2x(http://www.2dadventure.com/ags/jack.png)4x(http://www.2dadventure.com/ags/jack.png)

front view:
-lowered ears
-changed collar & shoulders
-made him look a bit more relaxed (arms)
-slightly changed (his) left hand

angled view:
-slightly altered jacket's waistline
-again changed collar & shoulders
-relaxed arm(s) here, too
-turned head to match feet

PS: You don't have to resize the pic to show it bigger, simply use [*img width=112 height=160] (without the * of course)
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Tue 01/02/2005 19:14:06
hey thanks, your adjustements do look better, as for the color part, main bod (jacket and trausers) actualy do not use a lot of colors, i use about 5 differend for trausers only, maybe JPG format change it :S i have all originals keept save in paint shop pro format... As for head, i don't think it is necesary to reduce colors there, because head will not move much when walking , except when he ll talk, but that is not very hard to do anyways...

I count colors in my original picture(PSP9-format), it uses only 69 colors (background and face included) and i took even closer look i found some very similiar colors,, which canot be seen as different until you use ZOOM.

And i opened my JPG picture, i published here, it has 1334 colors, must but just side effect for saving in JPG.....





EDIT (later :D ):

Ok I changed the pics, i used only 4 different colors for legs (+ 4 for the darker leg)

I saved in GIF format, as i see there are no changes in colors,... ;)

* it s easier to resize in the PSP, as here typing the command, but thanks anyways and picture is not very long..

All pictures use less than 70 colors.........

(http://users.volja.net/zagar41/klemen/common2.gif)
Title: Re: Star Gate parody - Character
Post by: big brother on Wed 02/02/2005 09:48:09
Ok, I guess actions speak louder than words.

Your original, low-contrast sprite features a whopping 63 colors, even after your reduction. I took the liberty (and a half-hour, so bear with any minor mistakes) of redrawing the same character. My version sports only 12 colors, which I use very efficiently to render into a high-contrast sprite.

2x zoom
(http://herculeaneffort.adventuredevelopers.com/upload/files/common2.gif)

See if you can spot the differences.
Title: Re: Star Gate parody - Character
Post by: Necro on Wed 02/02/2005 11:29:32
I like the dark contrast of your sprite, however it no longer looks like Teal'c and theres something wierd about his far leg.

But the work looks great so far.. I myself was going to do an SG1 game... I guess not anymore.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Wed 02/02/2005 12:43:54
Hey it looks great, but reminds me of tuvok, from star trek voyager :D


here are side profiles...

(http://users.volja.net/zagar41/klemen/cside1.gif)


Necro, why ? You can do it, more SG-1 games, better...
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Wed 02/02/2005 13:11:37
here is  you teal'c more teal'c ish, big brother

(http://users.volja.net/zagar41/klemen/supaduper.gif)
Title: Re: Star Gate parody - Character
Post by: Bombadil on Wed 02/02/2005 14:46:09
Quote from: Sektor 13 on Wed 02/02/2005 13:11:37
here is  you teal'c more teal'c ish, big brother
(http://users.volja.net/zagar41/klemen/supaduper.gif)

Woow! I love that last one [the left one]. But it seems to be a bit unballanced to me...
Are you going to do them that way?
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Wed 02/02/2005 15:58:03
big brother drew that one, i just make a little modification...
No i will not do tham that way  >:( But i will make a little modifications, as a notice that i must use colors that differs more from each other, i already immproved teal's heands...
Title: Re: Star Gate parody - Character
Post by: Wogoat on Wed 02/02/2005 19:14:28
I think you should bring in Samantha's waist a bit,  and on the side view I think you could make her just a tad bustier.

Bringing in the waist would give her a bit more of a feminine curve, right now she's treatening to look more like a young boy.

Very good work overall though.
Title: Re: Star Gate parody - Character
Post by: Redwall on Wed 02/02/2005 20:10:03
Bah, that doesn't look like Teal'c. Your sprite isn't frowning. ;D

More seriously, why is Teal'c in a tanktop? They haven't done tanktops until the past two seasons or so, and that's mostly for attracting more female viewers. ::)
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Wed 02/02/2005 20:41:36
what is tanktop??? ;D
Title: Re: Star Gate parody - Character
Post by: Candle on Wed 02/02/2005 22:13:53
Quote from: Sektor 13 on Wed 02/02/2005 20:41:36
what is tanktop??? ;D
Sleevless shirt
Title: Re: Star Gate parody - Character
Post by: Shane 'ProgZmax' Stevens on Thu 03/02/2005 03:56:00
I liked your originals so I went back and played with them a bit, mainly to make the faces more defined (for animations), although I tried to give them more varied builds and poses as well.

(http://members.cox.net/veradin/common2.gif) (http://members.cox.net/veradin/common2.gif)
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Thu 03/02/2005 09:44:50
..well they all have black t-shirts and teal'c tanktop, so teal'c just removed his jacket, thats all.. :P

Well i planed to do them in various poses, as the game will requer, as of your character , they look good, but Jack O'neall has different hair style and longer forehead, as for Danny boy he has different hairy style too, carter eyes look a bti big to me and looks like he is  squinting (i found last word in the dictionary, i hope i got the right one :D) But are still good characters , they look more odd, i was planing in the game that they will meet themself in the paralel universe, so paralel charaters  can be like that, you draw.. I will think about it..

EDIT:

here is Jack's walking anim...:

(http://users.volja.net/zagar41/klemen/walk1.gif)

Title: Re: Star Gate parody - Character
Post by: Neil Dnuma on Thu 03/02/2005 15:27:32
(http://img205.exs.cx/img205/9867/sg6ek.png)

I think the sideview of the head gives a very "flat" impression. Maybe the backhead could do with another row of pixels?

As for the walkcycle there's a little limp impression (due to more swinging of the right arm than the left, not unlike my granddad). Also, at some point the toes should point upward. Maybe he could stretch the legs more forward? His ass seems to drop dramatically at one point (at the same point of time, there's a gap appearing in front), but that only takes minor adjustments to fix.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Fri 04/02/2005 09:56:35
I fixed the head, it was kind of a flat  :-\

And add more animation pictures, fix ass a bit..  there is still a little limping i think..  An old shoot wound  ;D


(http://users.volja.net/zagar41/klemen/walk2.gif)

Title: Re: Star Gate parody - Character
Post by: Haddas on Fri 04/02/2005 15:02:48
his left foot. it looks like puts it behind the right leg when he's about to lift the left foot again
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Fri 04/02/2005 16:35:50
yes it does, i think that gives the effect that he is actualy moving, as ithe body is always in the same place,. Well i will see how it looks in the game, will be fixed if necessary..
Title: Re: Star Gate parody - Character
Post by: big brother on Fri 04/02/2005 18:11:29
To get rid of the "limp", there must be an even number of frames, with each foot's movement (from front to back) symmetrical in distance.

EX: 4 frames left foot taking a step (while right is going back) + 4 frames right foot taking a step (while left is going back).

I wish I could illustrate my examples here, but alas, I cannot save as animated gif...
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Fri 04/02/2005 19:03:41
Yes, u draw 8 frames for closer leg and 8 for "darker" leg, 16... So i think that should't be the problem
Title: Re: Star Gate parody - Character
Post by: jrl2222 on Fri 04/02/2005 19:28:38
To me it looks like the feet land on the same horizontal plane, which is fine, but the knees don't line up. The Leg in back has a lower knee So it looks like the front leg is lifted higher during its step.
Title: Re: Star Gate parody - Character
Post by: Neil Dnuma on Fri 04/02/2005 20:10:31
The right leg sits in the same position (on ground) for two frames. Will result in Michael Jackson type of movement.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Fri 04/02/2005 21:58:43
Quote from: jrl2222 on Fri 04/02/2005 19:28:38
To me it looks like the feet land on the same horizontal plane, which is fine, but the knees don't line up. The Leg in back has a lower knee So it looks like the front leg is lifted higher during its step.

Yes you are right, i will try to fix that..

Quote from: Neil Dnuma on Fri 04/02/2005 20:10:31
The right leg sits in the same position (on ground) for two frames. Will result in Michael Jackson type of movement.

Hehe, i know what you mean... Still i will wait until i get it to the game, we'll see... Anything can be fixet... :D

...............

In the mean time, here is the front walk, yes arms are still strange a bit..

(http://users.volja.net/zagar41/klemen/walk9.gif)
Title: Re: Star Gate parody - Character
Post by: Krazy on Sat 05/02/2005 01:21:44
Not bad but he is sliding accross the floor, his feet should lift so you should be able to see the bottom of his foot. Example
(http://www.2dadventure.com/ags/examplesam.JPG) Perhaps you should study other adventure games to see how it's done.
Title: Re: Star Gate parody - Character
Post by: Dart on Sat 05/02/2005 02:34:14
With your front walk animation, it looks as if the guy is wiggling his arms instead of swinging them back and forth. Also, the guy's head looks oddly static as the rest of his body is moving quite vividly, yet the neck and head aren't.

I suggest you add a one pixel bounce to his walk to get rid of the staticness of the head, and straighten out his arms and hands (as they're both a bit too much curved). You could also tone down his chest-swinging.
Title: Re: Star Gate parody - Character
Post by: Snarky on Sat 05/02/2005 03:33:48
Your walkcycles seem a bit... insufficient. The movements are quite small, almost timid. The result is that it looks anonymous: Yeah, the character is moving forward, but he's not expressing anything with his walk. There's no body language (he's maybe prancing a bit in the side animation, but I think that's unintended).

In animation, so I'm told (http://maniacco.tripod.com/tutorials.htm), exaggeration is the key. Make your characters act any time they move. Should this guy take bold, confident strides? Should he be almost marching, military fashion? Should he limp from an old wound? I don't know, I don't watch the show. I assume you do.

Your animation looks very good, and I think if you make it more dynamic and get some more personality in there, it will be really great. I'd just hate to see you spend time cleaning up a walkcycle that's fundamentally quite dull.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Sat 05/02/2005 11:16:20
Quote from: Krazy on Sat 05/02/2005 01:21:44
Not bad but he is sliding accross the floor, his feet should lift so you should be able to see the bottom of his foot. Example
(http://www.2dadventure.com/ags/examplesam.JPG) Perhaps you should study other adventure games to see how it's done.

Yes i noticed that , i will make leg move more "up and down",,

Quote from: Dart on Sat 05/02/2005 02:34:14
With your front walk animation, it looks as if the guy is wiggling his arms instead of swinging them back and forth. Also, the guy's head looks oddly static as the rest of his body is moving quite vividly, yet the neck and head aren't.

I suggest you add a one pixel bounce to his walk to get rid of the staticness of the head, and straighten out his arms and hands (as they're both a bit too much curved). You could also tone down his chest-swinging.

Yes it is true, i will look into it..

Quote from: Snarky on Sat 05/02/2005 03:33:48
Your walkcycles seem a bit... insufficient. The movements are quite small, almost timid. The result is that it looks anonymous: Yeah, the character is moving forward, but he's not expressing anything with his walk. There's no body language (he's maybe prancing a bit in the side animation, but I think that's unintended).

In animation, so I'm told (http://maniacco.tripod.com/tutorials.htm), exaggeration is the key. Make your characters act any time they move. Should this guy take bold, confident strides? Should he be almost marching, military fashion? Should he limp from an old wound? I don't know, I don't watch the show. I assume you do.

Your animation looks very good, and I think if you make it more dynamic and get some more personality in there, it will be really great. I'd just hate to see you spend time cleaning up a walkcycle that's fundamentally quite dull.

I know what you mean, but i think that will still be the hardest thing to do. ...
Title: Re: Star Gate parody - Character
Post by: Snarky on Sat 05/02/2005 17:44:12
OK, some more specific criticisms, then.

I would make the steps much, much longer. Currently in the side view when he puts down his foot, the heel is just barely in front of the toe of his other foot. Each step, he only moves the length of one foot forwards.

A normal step has about a foot's length separation between the front foot and the back foot, which is double the stride of your walkcycle. If the person is taking long steps or you want to exaggerate the animation, you could triple the length of each stride.

Your side walkcycle doesn't include frames for the point when the front leg is straight with the foot just touching the ground. You should always draw your character in the most extreme, most fully extended positions (the keyframes), because those define the movement and make your animations more dynamic.

A person walking normally does not keep his foot flat and put it down straight. The foot is kept perpendicular to the leg, so the toes point slightly up, and the heel is put down before the rest of the foot. (This is true even wearing boots. I just checked.) Have another look at the tutorial I linked to in my last post. This will be easier to do when you make the steps longer.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Sat 05/02/2005 18:36:10
huh i have been fixing this "front walk" anim for whole day, just pixel here and ther... and it still doesnt look complete, i didnt touched the head yet..

(http://users.volja.net/zagar41/klemen/walk98.gif)


Quote from: Snarky on Sat 05/02/2005 17:44:12
OK, some more specific criticisms, then.

I would make the steps much, much longer. Currently in the side view when he puts down his foot, the heel is just barely in front of the toe of his other foot. Each step, he only moves the length of one foot forwards.

A normal step has about a foot's length separation between the front foot and the back foot, which is double the stride of your walkcycle. If the person is taking long steps or you want to exaggerate the animation, you could triple the length of each stride.

Your side walkcycle doesn't include frames for the point when the front leg is straight with the foot just touching the ground. You should always draw your character in the most extreme, most fully extended positions (the keyframes), because those define the movement and make your animations more dynamic.

A person walking normally does not keep his foot flat and put it down straight. The foot is kept perpendicular to the leg, so the toes point slightly up, and the heel is put down before the rest of the foot. (This is true even wearing boots. I just checked.) Have another look at the tutorial I linked to in my last post. This will be easier to do when you make the steps longer.

I am on it, almost  :-\ ...
Title: Re: Star Gate parody - Character
Post by: Krazy on Sun 06/02/2005 01:41:06
Looking better but for some reason it looks like he's walking backwards, I think you should also be able to see a bit more of the bottom of his foot.
Title: Re: Star Gate parody - Character
Post by: jrl2222 on Sun 06/02/2005 06:15:41
I think the biggest thing is his arms are glued to his side.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Sun 06/02/2005 09:58:55
Hmm
Quote from: Krazy on Sun 06/02/2005 01:41:06
Looking better but for some reason it looks like he's walking backwards, I think you should also be able to see a bit more of the bottom of his foot.

hmm doesn't seems to me that he is walking backward, i will see what a can do with "bottom foot"  :)

Quote from: jrl2222 on Sun 06/02/2005 06:15:41
I think the biggest thing is his arms are glued to his side.

Yeah i know what you mean, but do you think that is the problem? I actualy didn't noticed much, and it doesn't bother me.. hmm


EDIT:

Here is sidewalk...

(http://users.volja.net/zagar41/klemen/walk202.gif)



EDIT 2 :

"Up" Walk

(http://users.volja.net/zagar41/klemen/walk205.gif)
Title: Re: Star Gate parody - Character
Post by: Kweepa on Sun 06/02/2005 17:10:28
I think it's awesome that you're being so patient with this animation. That's definitely the way to improve. And it's much improved from a few days ago.
I agree with Snarky about the stride length. He looks like he's taking little baby steps right now.
In the side view, I think you've done a pretty good job with the upper body and arms. He looks to me like he's leaning back a bit too far.
In the walk up view (and down) I agree with jrl2222. It looks like he isn't moving his arms, just rotating his body left and right. I think it would help if you unglued his arms from his sides. Also his buttocks are too well defined!
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Sun 06/02/2005 21:18:05
here is a short animation, not from the game, just joke..

it is Xvid video file... 450 kb

http://users.volja.net/zagar41/klemen/tommygot3.avi
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Mon 07/02/2005 14:20:45
ok i tried to fix important stuff, i guess  ;D

There are mistakes, somethimes i think for walk up looks like he is walking backwards :D, don't know why, but we will se in game..

This will be the final animations:

(http://users.volja.net/zagar41/klemen/walkside1.gif)

(http://users.volja.net/zagar41/klemen/walkdown1.gif)

(http://users.volja.net/zagar41/klemen/walkup1.gif)

Title: Re: Star Gate parody - Character
Post by: Haddas on Mon 07/02/2005 14:55:48
hm... the upwards animation is slower than the downwards one
Title: Re: Star Gate parody - Character
Post by: Sam. on Mon 07/02/2005 17:31:45
haddas, you forget the effects of gravity
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Mon 07/02/2005 17:32:58
yes, but that would not be the problem,, walk down has less frames than walk up, if it will be necesary i will remove them to match...

Gravity ?
Title: Re: Star Gate parody - Character
Post by: Haddas on Mon 07/02/2005 17:37:06
Quote from: Zooty on Mon 07/02/2005 17:31:45
haddas, you forget the effects of gravity

Oh yes, silly me. It's a lot harder to walk upwards. With the air resistance and all
Title: Re: Star Gate parody - Character
Post by: Krazy on Tue 08/02/2005 06:17:25
It's starting to look really good, I just think the hands need to move alot more and I think his butt shouldn't stay the same in more than 1 frame it seems sort of odd that the rest of his leggs are moving but his bum just sorta stays still.
Title: Re: Star Gate parody - Character
Post by: Necro on Tue 08/02/2005 10:24:09
yeah his arse does seem a bit TOO visable... (not that I was looking ;| )
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Tue 08/02/2005 16:24:00
piece of the gate, for my menu screen , not complete...

(http://users.volja.net/zagar41/klemen/stargate.gif)
Title: Re: Star Gate parody - Character
Post by: Scummbuddy on Tue 08/02/2005 16:59:42
Will the menu option be scrollable, and when you move up and down, so does the gate, and when you select a menu option, the v on the gate locks on to whatever symbol its currently above/to its side?

That'd rock.Ã,  Oh, and thats a beautiful rendition of the gate.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Tue 08/02/2005 18:15:28
hey..great suggestion, i will try to make that ...
Title: Re: Star Gate parody - Character
Post by: lo_res_man on Wed 09/02/2005 17:31:18
you know if this is a parody. the butt, ( though very disterbing :o ) FITS, it makes hime look very uptight and adds a laugh for the  umm... earthier gamers ;D  it make hime look like a tight-assed commander figure. now i havn't watched farsight cuz i use my freetime to surf internet and work on ags, but it is kind of funny it makes him look like he is walking with a wedgee. and that fits the sorta tiptoe walk .
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Wed 09/02/2005 22:28:17
here is face of the Jack, for intro screen...

(http://users.volja.net/zagar41/klemen/multiheads.gif)


[referenčna slika ] (my languege ) - means the picture a was looking at, while drawing..
Title: Re: Star Gate parody - Character
Post by: jason on Wed 09/02/2005 23:17:22
 :o

that's slick, man! Can you post the animation of that (I wanna see it hehe)?

As for crits, everything looks pretty spot on, except for maybe the eyes.
Title: Re: Star Gate parody - Character
Post by: Krazy on Thu 10/02/2005 05:09:49
Looks cool, reminds me alot of BASS.
Title: Re: Star Gate parody - Character
Post by: Ozwalled on Thu 10/02/2005 06:31:37
Can't say I watch any of the Stargate series (very much enjoyed the movie, though), but if you're putting this much work into making this stuff look good, maybe it might be worth considering making a more serious fangame based on the series, possibly as a seperate project.  The graphics just seem pretty well-done, and using them soley for a parody almost seems a shame, IMO.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Thu 10/02/2005 12:24:42
"Sam" Carter...

(http://users.volja.net/zagar41/klemen/multiheads2.gif)
Title: Re: Star Gate parody - Character
Post by: Bombadil on Thu 10/02/2005 19:24:25
I think I'll stop watching this thread because I get more depressed every time I look at something new drawn by Sektor 13...

THAT'S AWESOME!!!!
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Thu 10/02/2005 20:37:05
i will try do make Daniel and Tealc tommorow...
Quote from: Ozwalled on Thu 10/02/2005 06:31:37
Can't say I watch any of the Stargate series (very much enjoyed the movie, though), but if you're putting this much work into making this stuff look good, maybe it might be worth considering making a more serious fangame based on the series, possibly as a seperate project. The graphics just seem pretty well-done, and using them soley for a parody almost seems a shame, IMO.

yes i am thinking of that, maybe a will make more "real", but keep humor that is in series...
Title: Re: Star Gate parody - Character
Post by: Sam. on Thu 10/02/2005 21:01:44
I think a stargate game would be exceelent. The series has comedy elements anyway and sometimes acts very much like an adventure game. However, a slight crit on your sam close up, she looks very tired under her eyes, maybe tone down that colour a bit.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Fri 11/02/2005 14:32:37
Daniel...

(http://users.volja.net/zagar41/klemen/danny.gif)
Title: Re: Star Gate parody - Character
Post by: Mr Flibble on Fri 11/02/2005 20:19:17
Simply astounding.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Fri 11/02/2005 22:58:33
Teal'c....


(http://users.volja.net/zagar41/klemen/tealk.gif)
Title: Re: Star Gate parody - Character
Post by: Hollister Man on Fri 11/02/2005 23:10:40
I don't think Teal'c's face is right in that last one, speaking as one of the series' best fans IMO.  The eyes seem too small.  Its nice work, but all the characters seem to be too 'narrow', so to  speak.  The faces seem squashed a little.  Daniel is great though.

Of course, watch out, MGM has shut down SG1 fangames before (a mod for Half Life).

I agreed before that Sam seemed too boyish, she really does have a nice rack (chest in case you didn't know)
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Sat 12/02/2005 10:59:56
Quote from: Hollister Man on Fri 11/02/2005 23:10:40
I don't think Teal'c's face is right in that last one, speaking as one of the series' best fans IMO.  The eyes seem too small.  Its nice work, but all the characters seem to be too 'narrow', so to  speak.  The faces seem squashed a little.  Daniel is great though.

Of course, watch out, MGM has shut down SG1 fangames before (a mod for Half Life).

I agreed before that Sam seemed too boyish, she really does have a nice rack (chest in case you didn't know)

Yes i know, she is to boyish, i will try to fix her.

Well Teal'c eye are small :D as his face is very big , i can use more shadowing to remove squish effect...
Title: Re: Star Gate parody - Character
Post by: Venus on Sat 12/02/2005 16:08:24
I think the main problem of Teal'c's face is that the eyes are too high. Usually the eyes should be in the centre of the face meaning that the space between eyes and chin and eyes and top of the head should be more or less the same.
The other characters look great though. Can't wait till this is finished!
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Sat 12/02/2005 23:20:59
menu, not final, just experimenting..

(http://users.volja.net/zagar41/klemen/menu256.gif)
Title: Re: Star Gate parody - Character
Post by: Moox on Sun 13/02/2005 05:27:01
Thats brilliant, the uniforms look realistic for crying out loud. Keep it up.
Title: Re: Star Gate parody - Character
Post by: Ozwalled on Sun 13/02/2005 07:18:08
As nice as that  is (and it IS awesome), I was fiddling around with the colours of it a bit and (although I know you're using a 256 colour palette) I though I might be so bold as to suggest that you tint the thing a slightly yellowish green.  I thought it really brought the red of the stargate thingee out a lot better and covered up the glaring lightness of the whites of their eyes.

Okay, so I can't figure out the steps I took to get the colours to the point I did there, but I think you're getting where I'm going anyway. Ignore the added bluriness and graininess. I was just toying with it some.

(http://www.2dadventure.com/ags/sg_oz.png)

EDIT: OMG. Is that wheel going to spin when you go to different options? That would be so freakin' cool it wouldn't even be funny.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Sun 13/02/2005 10:45:51
I will try different tint and see if it is better, as for moving wheel, i will try to make it spin, but there is one small problem, lower part of cheverons (that part, that moves in movie) is thes same lenght as upper, if you watch close, but i will try to do sometnihg..  :D
Title: Re: Star Gate parody - Character
Post by: Kweepa on Sun 13/02/2005 15:37:23
I think the original colours are fine - better than that greenish muck anyway :=
Eyes are supposed to draw your attention so it doesn't matter if they are obvious.

Looking good!
Title: Re: Star Gate parody - Character
Post by: Snarky on Mon 14/02/2005 02:02:01
I made a tiny paintover. The only changes are to the eyes of the woman, and the eyes, nose and mouth of that guy who played MacGuyver.

(http://members.lycos.co.uk/snarkibartfast/menu2.gif)

Those wrinkles under the eyes are tricky. They're undeniably there, but if you draw them it makes people seem old, tired and ugly.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Thu 17/02/2005 16:39:08
thanx sharky i repainted my pic.


here is my first background, no completed...

(http://users.volja.net/zagar41/klemen/mount1.gif)
Title: Re: Star Gate parody - Character
Post by: BlackMan890 on Thu 17/02/2005 17:04:56
I dont like how they stand, when i stand, i try to be in a comfortable position, they look like they are saluting someone, make them a little comfortable

EDIT

whops, i was going to post at an old picture you had posted on page 1, i totally forgot that this was 4 page long :p please delete this post, thanks you :)
Title: Re: Star Gate parody - Character
Post by: Sam. on Thu 17/02/2005 18:53:09
wow, that cheyanne mountain shot is awesome, although more detail needs to be put on the archaway (i guess thats the unfinished part) awome work man. alos, some trucks and things would be nice as in the series there is always trucks out side.
Title: Re: Star Gate parody - Character
Post by: Chicky on Thu 17/02/2005 19:18:33
shit, great background! At first i thought you had simply painted a brown archway onto a real photo. So yeah, more detail on the arch. ;)
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Wed 02/03/2005 11:28:09
new material  :D

(http://users.volja.net/zagar41/klemen/a1.gif)

(http://users.volja.net/zagar41/klemen/a2.gif)

(http://users.volja.net/zagar41/klemen/a3.gif)
Title: Re: Star Gate parody - Character
Post by: Babar on Wed 02/03/2005 11:40:04
Something seems wrong with the sleeve of the person with their back to us.
Title: Re: Star Gate parody - Character
Post by: big brother on Wed 02/03/2005 15:07:24
The texturing on the green jackets from the top screenshot make them look like rocks (especially the wrinkles). Also, the proportions are very off (upper arms are too short/thin, midriff too wide, etc.) and their heads seem pasted on at a different angle than their posture might suggest.

I'd recommend drawing from photo references and focusing on the composition rather than the fiddly details. Remember, when you draw it, you're zoomed in about 95%+ of the time. The person playing your game will never see your image zoomed in, so you should make it look best at full size.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Thu 03/03/2005 10:34:06
Quote from: Babar on Wed 02/03/2005 11:40:04
Something seems wrong with the sleeve of the person with their back to us.

What exactly ? Maybe it is too small ?

Quote from: big brother on Wed 02/03/2005 15:07:24
The texturing on the green jackets from the top screenshot make them look like rocks (especially the wrinkles). Also, the proportions are very off (upper arms are too short/thin, midriff too wide, etc.) and their heads seem pasted on at a different angle than their posture might suggest.

I'd recommend drawing from photo references and focusing on the composition rather than the fiddly details. Remember, when you draw it, you're zoomed in about 95%+ of the time. The person playing your game will never see your image zoomed in, so you should make it look best at full size.

Hmm jackets doesn't look "Stonish" to me. As for heads you are right.
Well person who will play will see picture zoomed, as this one is 320,240, but on screen gets resized to 640x480 or a little blury in 320 x 240, but still in full screen. So it is noticable .
Title: Re: Star Gate parody - Character
Post by: hedgefield on Thu 03/03/2005 16:28:37
This looks amazing! I used to watch Stargate a lot, so this is totally cool.
I wis I could do sprites the way you do...

Babar is right about that arm, its too thin.
Title: Re: Star Gate parody - Character
Post by: Sam. on Thu 03/03/2005 17:09:39
The monitors in the gate room are too thin, they look flat, alo change one of the displays s that is shows the dialing program, or something different as currently they re both the same. the shirt texture lloks good except the creases on daniels (?) back look like gashes instead of creases.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Fri 04/03/2005 09:42:00
Quote from: Zooty on Thu 03/03/2005 17:09:39
The monitors in the gate room are too thin, they look flat, alo change one of the displays s that is shows the dialing program, or something different as currently they re both the same. the shirt texture lloks good except the creases on daniels (?) back look like gashes instead of creases.

How do you mean to thin, they are LCD display, they are thin and flat :D and as i was looking picture, from SG-1 both monitors face directly to the camera, so you can't see side of monitor, as for display, yes i know they both show sam thing.. i will see what i can do..


P.S - Arm is fixed, bit thicker :D
Title: Re: Star Gate parody - Character
Post by: on Fri 04/03/2005 10:21:41
nono, didn't mean that. i meant they don't look as 3d as the rest of the background, maybe give them a bit more detail. or, make them a bit thicker,  to me they look clearly panted on instead of integrated.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Fri 04/03/2005 15:56:09
they need proper shadowing.... that normaly the problem why object looks " i am not from this picture" style :D
Title: Re: Star Gate parody - Character
Post by: Reptile on Fri 04/03/2005 23:59:19
This art work is simply amazing, Im speechless.  8)
Title: Re: Star Gate parody - Character
Post by: Huw Dawson on Sat 05/03/2005 11:30:23
I like Sar Trek more than StarGate, but I did watch the movies, and they all seem a little... Pale and Shrivelled.

Other than that, you've got to give credit to MGM in the Stargate opening, the actors etc. Hope to see it around sometime.
Title: Re: Star Gate parody - Character
Post by: Sektor 13 on Sat 05/03/2005 11:42:29
i like star trek too...