Story concept, image and request.

Started by 4Dsheep, Sun 06/06/2004 13:01:11

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4Dsheep

First of all, I would like to note that I'm just a beginner with AGS -- I don't really know what I can do with it, but I've played some good games made with it. I'm posting to get some criticism on my ideas for an adventure game.

First off, the story. You, Richard Amadeus Cuie, a British explorer, take a cargo ship to India to take samples of species living in Indian mainland.
You safely reach the harbor, and set out to buy equipment and hire men to carry your luggage. You do not know you are secretly followed by misschievous natives that have heard of your plans, and want to prevent you from doing so.
When you are ready, you travel into the jungle searching for undiscovered plants and animals. You see a strange yellow lizard, which runs away when you approach, and follow it. It leads to a dead end, and you find out it was just a bait, to lure you away from your group. You hear screaming, coming from your camp, and you are suddenly jumped by one of the natives. You manage to shake him off, and knock him out cold on a rock.
When you return, you see your crew lying dead, and your possesions taken. Only one survived, by hiding in the bushes, and managed to save some equipment, like a compass and food rations to survive for at least three days.

Well, that's what I got so far, and writing more wouldn't be that much of a bother, since I got enough ideas.
Now, onto the image -- it's a sprite of Richard, sideview.



Comments, criticism, it's all always welcome.

Now, last point -- I have a request. For this game I'm planning a Discworld-like system. For the ones that aren't familiar with this game:
In Discworld, there were only two kind of interactions. 'Examine' (left mouse button), and 'use' (right mouse button). Both would also be used as 'walk to', with exception if you would 'examine' an object, in that case you would stay still.
Also, there was a little object following you around carrying your stuff, Luggage (and, in my case, the last surviving aid). 'Using' him would bring up your inventory (also, using yourself would bring up a smaller inventory for the places where your aid isn't present). And of course there was a 'main menu', that would have things like save, load and exit.

Now, I would really like someone to recreate this as a template for AGS, to be used in my game and possibly that of others if they have any use for it. I have too little expierience with AGS, and coding in general.
I can't offer much more than a 'thank you' and a place in the credits, but it would be greatly appreciated.

Alright. Nearing the end of this post, I would like to say that you shouldn't be too soft on criticising, for this isn't altogether my very first storyline I thought of, and neither is the sprite.

Richard Amadeus Cuie, British explorer
Yes. I need input on the story, a sprite I made, and I have a request for an AGS template.

Moox

I believe there currently is a discworld template, do a quick search of the forums. I like the story and the char, but wouldnt it be a little hot to wear dark colors in india

4Dsheep

#2
Quote from: LostTraveler on Sun 06/06/2004 16:49:30
I believe there currently is a discworld template, do a quick search of the forums.
Well, I already did. There was a topic about award-winning games, but there was no link to the template. I also searched the main site, still nothing.

QuoteI like the story and the char, but wouldnt it be a little hot to wear dark colors in india
Correct me if I'm wrong, but I believe blue is also weared by nomads in the Sahara. Also, in imperial Britain, people didn't knew that much. Well, he has a hood and cape, so that should keep him clear of sunburn.

EDIT: I even searched Google, and found the link, but his account is frozen. Does anyone has it on their computer, or uploaded somewhere else?

Richard Amadeus Cuie, British explorer
Yes. I need input on the story, a sprite I made, and I have a request for an AGS template.

Mr Flibble

God, how on earth did ShimbleShanks get itself frozen again so quickly?
Ah! There is no emoticon for what I'm feeling!

Moox

I believe the site resets on the 10th

4Dsheep

#5
QuoteGod, how on earth did ShimbleShanks get itself frozen again so quickly?
Well, with all the files being downloaded, it's no suprise, I guess.

Anyway. I finished the walking animation, but I can't decide between these two. The first 'resets' to the standstill everytime, which looks better, but isn't really realistic (the basic concept of walking is in fact falling, so regaining your balance after every step doesn't really work).
Here they are:

Ã,  Ã, 

2x:

Ã,  Ã, 

Any criticism on the story?

EDIT: Thanks for pointing that out, LT.

Richard Amadeus Cuie, British explorer
Yes. I need input on the story, a sprite I made, and I have a request for an AGS template.

Moox

I like the second

Have you seen the resize option?

Code: ags
[img width=? height=?]URL[/img]

Mephistophilis

I prefer the First It's more Casual but the Second one's Powerwalking by the looks of it, The first looks better and If it Looks good I doubt anyone's going to criticize the Fact that it's not like real walking.
Sign Here           Mephistophilis

4Dsheep

Well, I'll see what comes out best.

About the Discworld template, I've got it. No need for that now. Well, I really some input on the story now, I think it rather lacks. Any input on how it should go on would also be nice, it useful to hear other people's ideas.

Richard Amadeus Cuie, British explorer
Yes. I need input on the story, a sprite I made, and I have a request for an AGS template.

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