So, I figured I would give it a go and try to do the graphics myself. I am using Blender and Poser for my graphics. I have to admit, this piece is composed of various 3D objects and files from a few artists. Poser makes it really easy to put this all together. Keep in mind, I Am not a graphic artist (Not professionally anyway). Let me know what you think of this style:
(http://adventurestockpile.com/tardis.bmp)
It's really good, I always wanted to do a Doctor Who game. I have no suggestions other than, aren't there back doors?
Perhaps in one of the other rooms ;)
It's getting there.
There's a slight mix of cartoonish and realistic styles in here, so be careful. There's a slight stretching of the textures on the support beam things, that is rather noticeable. Also the galss thing in the middle (yeah, I'm not a Who fan :grin: ) looks crooked for some reason.
I'm guessing you haven't yet tried to set the final lighting? A lot of ambient lights are missing, the ones under the floor and the ones in the floor (I just googled "inside tardis" and there are images of the set you might wanna try to imitate for light position and color), there's a lot of orange/blue contrast going on that makes the scene look more outworldy.
For the lighting and tinting, I was going to use AGS and its tint functions to work on that. Helps with animating area's of the room. The realistic and cartoonish Mix was a style I wanted to include for the game. I didn't look too much cartoon and I didn't look too much realism. So I tried something different for that. I will try to make the improvements you suggested. Thanks.
Modelling is at least sufficient. Texturing needs some work still as Anian mentions, you have some streching in the pillars. Are there any procedural textures in Blender/Poser, as your texture seems to be just noise? But the biggest effect will come from lighting. Use area lights to get rid of sharp shadows and experiment with colorful lights.